[opensource-dev] STORM-1023 (was OPEN-4) : fmod
WolfPup Lowenhar
wolfpup67 at earthlink.net
Tue Mar 1 06:31:01 PST 2011
If your still having to copy the fmod.dll by hand then this is not a viable
solution as everything is supposed to be automatic hence the name autobuild.
From: Twisted Laws [mailto:twisted_laws at hotmail.com]
Sent: Tuesday, March 01, 2011 8:00 AM
To: wolfpup67 at earthlink.net
Subject: RE: [opensource-dev] STORM-1023 (was OPEN-4) : fmod
\dev\fmod - contains the .h files
\dev\fmod\release - contains the .lib and .dll files (fmodvc.lib renamed to
fmod.lib and fmod.dll)
\dev\fmod\debug - contains the .lib and .dll files (fmodvc.lib renamed to
fmod.lib and fmod.dll)
I couldn't get it to work using the zip extracted as it expects the release
and debug directorys under the directory specified in FMOD_LIBRARY and I had
to manually copy the dll file to
build-vc100\sharedlibs\release (and debug and relwithdebinfo)
_____
From: wolfpup67 at earthlink.net
To: opensource-dev at lists.secondlife.com
Date: Mon, 28 Feb 2011 23:34:50 -0500
Subject: Re: [opensource-dev] STORM-1023 (was OPEN-4) : fmod
If you could explain how your fmod directory it set up it would be welcomed.
As you can see I am using the upacked zip file. My suggestion still stand
about making a packaging system in autobuild that would generate a package
like the one LL uses for fmod that could then be placed somewhere that the
autobuild system could find it and the extract it to the build tree.
From: opensource-dev-bounces at lists.secondlife.com
[mailto:opensource-dev-bounces at lists.secondlife.com] On Behalf Of Twisted
Laws
Sent: Saturday, February 26, 2011 11:54 AM
To: SLDEV
Subject: Re: [opensource-dev] STORM-1023 (was OPEN-4) : fmod
to get fmod working i used this changeset and used
autobuild --debug configure -c VC10msbuildRelWithDebInfo --
-DLL_TESTS:BOOL=OFF -DFMOD:BOOL=ON -DFMOD_INCLUDE_DIR=C:\Dev\fmod
-DFMOD_LIBRARY=C:\Dev\fmod
successfully compiles, runs and has sound (not standalone)
_____
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