[opensource-dev] ATI vs NV vs OSX

Francesco "Sythos" sythos at gmail.com
Wed May 11 02:38:06 PDT 2011


On snow Leopard no

-- 
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Il giorno 11/mag/2011, alle ore 10:13, Marc Adored
<marc at inworlddesigns.com> ha scritto:

> So does that mean no shadows no matter the card in osx?
>
> On Wed, May 11, 2011 at 3:57 AM, Francesco "Sythos" <sythos at gmail.com> wrote:
>> Lion (next macosx release) have OpenGL upgraded from 2.1 to 3.1 and
>> Apple have enabled GL_ARB_shadow &C. (already in 2.1 but disabled for
>> Apple decision), this mean by *theory* all OpenGL glsl can work on Mac
>> too (imho, never checked deeply inside glsl of the viewer)
>>
>> --
>> Sent by iPhone
>>
>> Il giorno 11/mag/2011, alle ore 09:20, Marc Adored
>> <marc at inworlddesigns.com> ha scritto:
>>
>>> So I am building a machine we shall call it a haxintosh... It will be
>>> running OSX I was just wondering if ATI or Nvidia was better supported
>>> for SecondLife on OSX? I know OSX chose ATI for there machines but
>>> does SL support it or would I be better off to get Nvidia anyways? I
>>> really want everything shadows lighting all that. Ive seen issues on
>>> OSX for some people but I dont know if its ATI or SL's problems with
>>> the os directly. I know this is the opensource dev list but I figured
>>> you guys would know this stuff better then anyone being in the
>>> trenches and all :P
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