[opensource-dev] Mesh branch merged to viewer-development

Ardy Lay ardylay at gmail.com
Tue May 17 22:11:19 PDT 2011


On 5/17/2011 10:57 PM, Robert "Exile In Paradise" Murphey wrote:
> On Tue, 2011-05-17 at 21:35 -0500, Ardy Lay wrote:
>> +AH4AfgB+AH4AfgB+AH4AfgB+AH4AfgB+AH4AfgB+AH4AfgB+-
>>   Loading Shaders:
>> +AH4AfgB+AH4AfgB+AH4AfgB+AH4AfgB+AH4AfgB+AH4AfgB+-
>> 2011-05-18T02:32:15Z INFO: LLShaderMgr::loadShaderFile: Loading file: 
>> shaders/class2/windlight/atmosphericsVarsV.glsl (Want class 2)
>> ...
>> 2011-05-18T02:32:16Z INFO: LLShaderMgr::loadShaderFile: Loading file: 
>> shaders/class2/deferred/edgeF.glsl (Want class 2)
>> 2011-05-18T02:32:16Z llrender/llrendertarget.cpp(694) : error
>> 2011-05-18T02:32:16Z ERROR: LLMultisampleBuffer::addColorAttachment: 
>> WTF? 8cd6
>>
>> That's nice.
>>
>> People are getting this WTF? error message when attempting to activate 
>> lights and shadows.
> It can also happen at login if you already have deferred
> render/shadows and lights enabled, and it always happens
> after the login state is pretty well along, just as the
> 3D geometry is getting setup to start rendering.
>
> On Linux, I have to log out of my GUI and log back into it in
> order to reset the video driver/OpenSL before I can login again
> once that "addColorAttachment" error starts. Otherwise
> I get that error on every login attempt once it starts.
>
> I reported this a while back to Armin on the Imprudence
> viewer dev team with backtraces and crash logs, since it
> happened to me for the first time  when running Imprudence
> experimental.
>
> As for developers and their "colorful" comments, that's
> pretty tame. There's been some interesting reports from
> SourceForge and GitHub on the statistics of how often
> certain "colorful comments" appear by developers.
>
This one is getting attention because the code is deliberately
referencing a null pointer afterward to cause a crash.  I guess this
means that mister WTF? wants the condition reported.


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