[opensource-dev] FUI project just out - no more sidebar

Bryon bryon at slearth.com
Wed Oct 19 18:13:59 PDT 2011


I would assume it's the first step to have them on either side in user
prefs down the road...

What I'd like to see with those left/right buttons is a full Dock Behavior
much like the Mac OS Dock or A-dock app that:

1. Automatically hide and show when moving to the edge of the screen or
corner (optional)

2. Automatically expand the dock (optional)

3. Have those buttons optionally show as image or text or both, using a
similar approach as that of Adobe apps and the way panels open to the left
along right side buttons. (The big mistake in V2 being that the buttons
moved alongs with the panel which was very disorienting)

4. Give the same flexibility to that left/right dock as the new
customizable approach for the bottom buttons.

That way, on top of the Windows like approach on the bottom (reminiscent
of the old v1 buttons that people are familiar with) you'd give more
Mac/Dock like approach on the sides with the ability to place every item
with either method at the user's preferences.

The other thing we need get away from, are left and right sliding
navigation within a panel/window which is not very good for this
environment, as much is it for touch devices... On desktop computers the
expectation is tabs over inner-window left and right sliders.

And talking of Tabs I am not sure the "My" word prefixes all over (like
'My Textures', 'My Inventory' etc) are needed. It makes tabs longer that
needed, and by definition "My" is already implied. i.e. What you are
looking at is YOUR stuff not the neighbors...

The UI is far from being Glorious but in a fairly good re-direction so far.

Bryon


On 10/18/11 11:41 PM, "Lance Corrimal" <Lance.Corrimal at eregion.de> wrote:

>Am Mittwoch, 19. Oktober 2011 schrieb Jonathan Welch:
>> The new FUI project just got merged in to viewer-development.  No
>> more sidebar!  Attached you can see there are buttons on the
>> bottom and left.  There's also a column you can move them to on
>> the right which starts out unpopulated.  For each of the 3 zones
>> you can have icons or icons+labels and move buttons around or
>> eliminate ones you don't want.
>
>why the eff are those buttons on the left instead of the right where
>we all would expect them to be after around 2 years of sidebar?
>
>do "they" want to screw with users minds?
>
>other than that it looks fine.
>
>I'll give it a more in-deep once my local v-d has built.
>
>
>bye,
>LC
>
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