[opensource-dev] Tutorial needed on TPV viewer-side AOs

Tateru Nino tateru.nino at gmail.com
Fri Apr 13 10:18:46 PDT 2012



On 14/04/2012 3:09 AM, Jamey Fletcher wrote:
> Cinder Roxley wrote:
>
>> An advantage to scripted AO's as has already been stated is that
>> bundling the config, AO, and animations into one object that can be worn
>> and added to specific Outfits is simpiler and conserves Inventory count.
>> AFAIK, any client-side AO relies on animations being unpacked and in the
>> user's inventory, sometimes creating additional object links. AFAIK, the
>> only client-side AO implientation that doesn't do that relied on an
>> external xml config saved to hard disk and was abused by users plugging
>> UUID's of animations in which they did not own. It was subsequently
>> replaced with another implementation.
> One of my friends has different AOs for different outfits - she goes to great 
> trouble to select animations so that while sitting in a skirt, the hands don't 
> go through the skirt during the animation, and similar issues.  I'm not certain 
> just how many AO sets she has, but it's significant.
A dozen sets certainly isn't an unusual number, in my experience - and
many people might have quite a few more than that.



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