[opensource-dev] Deprecate Mesh Stuff

Daniel danielravennest at gmail.com
Sun Apr 15 08:28:11 PDT 2012


> Date: Sat, 14 Apr 2012 21:20:45 -0600
> From: Andromeda Quonset<andromedaquonset at gmail.com>
> Subject: Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs
>
>
> 3.  Could somebody please deprecate all this mesh stuff from the grid?
>
> --Andro
>
That would be difficult, because absolutely everything you see in the 
Viewer is made from triangulated meshes.  That includes the sky, 
terrain, prims, avatars, sculpts, and custom mesh uploads.  Go into 
wireframe mode and you will see that.  Pretty much all that graphics 
cards do is color the triangles of the mesh geometry according to the 
shader algorithms, input textures, lights, and camera position, and then 
deliver the colored frames to your monitor.  If you removed all the mesh 
stuff, you would end up with a black screen.

If by your comment you mean remove custom mesh uploads, what viewer 
problem are they causing that requires their removal?

Daniel


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