[opensource-dev] phantom avatar
Zi Ree
tinacloud at gmx.de
Wed Nov 21 10:32:45 PST 2012
Am Mittwoch, 21. November 2012, 15:32:24 schrieb CJ Davies:
> location (eg walls that have fallen down). The simplest solution I can
> think of is to make the avatar phantom, as naïvely I assume that this
> requires less hacking than making all of thousands & thousands of prims
> in a sim phantom.
You could have the avatar sitting on a prim instead of just walking, and that
prim can turn its physics off in case of a collision and move with
llSetRegionPos() until the collision is over.
> CJ Davies
Zi
More information about the opensource-dev
mailing list