[opensource-dev] Found long-standing prim rotation bug: BUG-885

Darien Caldwell darien.caldwell at gmail.com
Sun Nov 25 21:33:37 PST 2012


I'm a little unsure what "Edge on rotation" means. I can rotate a prim on
every axis in-world with snap off, and it never snaps. At least, not unless
I make it snap by engaging the Angle ring outside the circumfrence of the
rotation handle. Then it snaps as it should.

I hope your patch isn't breaking this functionality, it's intended and
desirable.


On Sun, Nov 25, 2012 at 8:23 PM, Ricky <kf6kjg at gmail.com> wrote:

> Just reported BUG-885 <https://jira.secondlife.com/browse/BUG-885>,
> "Edge-on prim rotation snaps when snap is disabled"  Patch attached.
>
> Looks like this bug has been in place for a very long time - dates back to
> revision 0 of the code repository, committed by James Cook (James Linden).
>
> I've been delving back into the source code after a year and a half away.
>  I have to compliment LL, and all else involved, on the streamlined compile
> setup - smoother even than the old develop.py system, definitely better
> than the transition period when I last attempted! :D
>
> I found this bug while I was working on learning/cleaning the code
> structure in the LLManip* classes in preparation for reviving an old
> project.  Imagine my surprise when I found that one of the cases didn't
> have a check for whether Snapping was enabled!  So I took to opportunity to
> delve deeper and work out a fix.  Enjoy!
>
> Ricky
> Cron Stardust
>
> PS, for Firestorm I also reported it as FIRE-8338<http://jira.phoenixviewer.com/browse/FIRE-8338> as
> that is where I originally found the bug - however it exists in every
> viewer I've looked at.  Based on my research I think it's been in existence
> since snapping was first introduced - whenever that was!
>
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