[opensource-dev] feature suggestion: make "doubleclick navigation" more "immersive"
Lance Corrimal
Lance.Corrimal at eregion.de
Fri Sep 21 09:32:04 PDT 2012
Am Freitag 21 September 2012, 01:24:30 schrieb Dahlia Trimble:
> If you want to request a server mod, perhaps a mod to the autopilot
> functionality to be able to use pathfinding. A potential problem with using
> a waypoint list is the path may become obstructed or otherwise modified
> while traversing the path.
and walking a straight line from A to B withoiut even paying attention to
obstacles is better?
That is what the viewer does now when you do a "go here" by clicking on the
ground twice.
bye,
LC
>
> -d
>
> On Fri, Sep 21, 2012 at 12:17 AM, Lance Corrimal
>
> <Lance.Corrimal at eregion.de>wrote:
> > Hi all!
> >
> > Here's a feature idea that I just had, and I thought I'd float it past
> > here
> > before I post a feature request on the jira.
> >
> > As a user I would like to see a third option for doubleclick navigation
> > inworld: "pathfinding - immersive"
> >
> > With that option turned on, the viewer would determine if the point the
> > user
> > clicked on is within draw distance, and if so, use pathfinding "navigate
> > to"
> > to walk there. If the point was outside of drawdistance, the viewer would
> > use
> > whatever else the user had configured for normal doubleclick navigation
> > (i.e.
> > teleporting or "go here").
> >
> > any thoughts?
> >
> > I'd believe that would need some server code, so that the viewer could ask
> > the
> > server for a list of waypoints to walk from A to B, the user being a
> > character
> > type A.
> >
> >
> > bye,
> > LC
> >
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