No subject


Mon Apr 8 12:38:57 PDT 2013


run on an XP system?  If not a note should be put in somewhere about
this restriction.

On 1/28/15, Callum Prentice (Callum) <callum at lindenlab.com> wrote:
> Thanks for the clarification Darien - my working assumption TankMaster is
> that those libs/headers are pulled in via some CMake magic - I'll go check
> to see if that's the case.
>
> On Wed, Jan 28, 2015 at 1:25 PM, Tank Master <jaeger_reg at hotmail.com>
> wrote:
>
>> As far as I know, it is only used to detect the GPU name in windows.
>> Also, if the compile IS using the DX 2010 SDK, there is no documentation
>> on
>> modifying VS2013 to point to it, which make me wonder if the build
>> environment is even using the files, let alone seeing them.
>> ~TM
>> ------------------------------
>> Date: Wed, 28 Jan 2015 13:22:33 -0800
>> From: darien.caldwell at gmail.com
>> To: opensource-dev at lists.secondlife.com
>> Subject: Re: [opensource-dev] Viewer Tools Upgrades - with a call for
>> help
>>
>> Oh and DXERR is removed as well.
>>
>> On Wed, Jan 28, 2015 at 1:21 PM, Darien Caldwell <
>> darien.caldwell at gmail.com> wrote:
>>
>> The windows 8.1 version of the DirectX SDK removes the D3DX* library and
>> changes XNAMath to DirectXMath, so if you use either from those
>> namespaces,
>> it's not going to work.  I don't know exactly what the viewer is using
>> DirectX for, but as long as it's not using anything from the
>> removed/renamed libraries, it should be fine to change over.
>>
>>
>>
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>
>
>
> --
> *Callum Prentice *| *Software Engineer*
> *Cell* 650 888 1697 | *Skype* CallumPrentice | *Second Life *Callum Linden
>
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