[opensource-dev] Cocoa Project Viewer

Jonathan Welch jhwelch at gmail.com
Mon Feb 25 01:58:04 PST 2013


Some time ago LL went through a phase of restricting how small the
viewer window could be made, which turned out to be something of a
mistake.  For example, I sometimes need to run my viewer at less than
full screen on my 1024x768 scrreen -- I want to expose part of the
desktop while monitoring for chat/IMs/etc.

I'd suggest not (re)imposing any limit and let the end user determine
what works best for them.

-jonathan

On 2/24/13, Geenz Spad <geenz at geenzo.com> wrote:
> The minimum size for the window (as defined in SecondLife.xib) is 1024x768.
>  This is largely to prevent any odd cases where UI elements end up getting
> clipped by the window inadvertently (though this is largely only a problem
> with the width of the window, not the height).
>
> I'll see about making the minimum size for the height of the window
> smaller.
>
>
> On Sun, Feb 24, 2013 at 6:44 PM, Argent Stonecutter
> <secret.argent at gmail.com
>> wrote:
>
>> Where should I report bugs in the Cocoa Project Viewer?
>>
>> On a MBP running Snow Leopard with an 800 pixel high display, the window
>> is taller than the screen and can't be shrunk, even by editing the NS
>> window size settings in the .plist file. This makes it unusable on that
>> laptop.
>>
>> Other than that, I hope some of the TPVs bring in that code base for
>> their
>> Mac versions, because it's wicked fast.
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