[opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

Niran desmoulins.uchi at googlemail.com
Wed Jul 31 01:59:59 PDT 2013


The idea is actually very nice, i should take a look at limiting bandwidth
to your current SIM only at times.


2013/7/31 Marx Catteneo <marxcatteneo at gmail.com>

> I have made full sim art installations myself and i do think the platform
> of SL should be able to handle such a thing as it has a totally different
> feel then a 50x50 meter setup with a backdrop, one can use shadows and fog
> to give it a real nice atmosphere. A solution to the bandwidth problem and
> a few more machinima related problems would be the possibility to render
> only the sim your avatar is in, that way you can have 1km draw distance but
> it will not eat the bandwidth of loading the 8 sims around you. Ofcourse
> this should be a switch for advanced users and be off by default.
>
> This entire discussion will have to be redone once SSB is really
> implemented, i'm still on the Dolphin pre SSB viewer so before every avatar
> is grey to me it has not been implemented, (if i understood correctly).
> In my experience avatars always have been the worst impact on lag, try
> logging in to a Linden hub and notice the time it takes for things to rez
> compared to an empty sim even on a ridiculous draw distance, i'm aware this
> will probably change drastically with SSB so i'm curious about that.
>
> PS as a machinimator i need the fastest possible connection to the servers
> because any throttling can give me a stuttering image, so if i turn mine
> down i'll have to wait an hour before i can start filming in a sim and even
> then it would stutter more and i wouldn't get a good fps and can't do my
> job.
>
>
> On 31 July 2013 08:41, Lance Corrimal <Lance.Corrimal at eregion.de> wrote:
>
>> Am Dienstag, 30. Juli 2013, 17:28:50 schrieb Darien Caldwell:
>> > Considering at high speeds, 12 sims worth of data can be downloaded in
>> 1-2
>> > minutes (which is a ridiculous worst case scenario, but happens since LL
>> > won't realistically limit draw distances),
>>
>> Not completely unrelated: I visited a LEA installation the other day, I
>> think
>> on LEA24, and the thing was so huge, you'd need to have your draw
>> distance at
>> 512 to be able to enjoy the artwork.
>>
>>
>> ...just sayin...
>>
>>
>> cheers,
>> LC
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