[opensource-dev] whatever happened to the versioning scripts?

Twisted Laws twisted_laws at hotmail.com
Sun May 5 18:40:47 PDT 2013


Maybe I’m missing something here... or did someone forget to hg add this file?  Its not in viewer-release or viewer-development.

Twisted

From: Oz Linden (Scott Lawrence) 
Sent: Thursday, May 02, 2013 2:03 PM
To: opensource-dev at lists.secondlife.com 
Subject: Re: [opensource-dev] whatever happened to the versioning scripts?

On 2013-05-01 09:50 , Lance Corrimal wrote:

Hi,

I just noticed that a commit in viewer-beta removed the two scripts 
build_version.py and update_version_files.py from the scripts/ directory, is 
that supposed to be that way? What should be used now to update the different 
version files, other than vi?

See https://wiki.secondlife.com/wiki/Channel_and_Version_Requirements#Version_Number

To update the first three levels of the version number, edit just one file: indra/newview/VIEWER_VERSION.txt

That value is then propagated everywhere it needs to be (more places than it used to be, in fact).

The fourth level number can be set manually at build time by the 'revision' environment variable; if that is not set, the build will try to use the Mercurial revision number of the current repo, or zero if it can't use that.



-- 

Scott Lawrence | Director of Open Development
Skype ozlinden | Second Life Oz Linden

Linden Lab | Makers of Shared Creative Spaces
SECOND LIFE | PATTERNS | CREATORVERSE | DIO | VERSU 


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