From Lance.Corrimal at eregion.de Sun Feb 2 11:21:36 2014 From: Lance.Corrimal at eregion.de (Lance Corrimal) Date: Sun, 02 Feb 2014 20:21:36 +0100 Subject: [opensource-dev] Hunting down a bug in RLV regarding rigged meshes Message-ID: <8667009.tmiuFJ0rdb@sai.eregion.home> Hi all, I'm trying do hunt down a bug in Marine's RLV that manifests itself with certain rigged meshes, they stretch out from the avatar towards the region coordinate 0,0,0, just as if the RLV viewer had some old fitted mesh code in it... But it doesn't. So I'm down to comparing file by file between RLV and Viewer-release... Which files should i pay attention to? Where in the source are rigged attachments handled? Cheers, LC From nickyperian at yahoo.com Sun Feb 2 11:32:49 2014 From: nickyperian at yahoo.com (Nicky Perian) Date: Sun, 2 Feb 2014 11:32:49 -0800 (PST) Subject: [opensource-dev] Hunting down a bug in RLV regarding rigged meshes In-Reply-To: <8667009.tmiuFJ0rdb@sai.eregion.home> References: <8667009.tmiuFJ0rdb@sai.eregion.home> Message-ID: <1391369569.36662.YahooMailNeo@web161605.mail.bf1.yahoo.com> That symptom sounds similar to ?what this is supposed to correct, https://bitbucket.org/NickyP/kokua/commits/a0911a0ffb13ad116f47e0e274cfaea3266d929c worth a try anyway. On Sunday, February 2, 2014 1:21 PM, Lance Corrimal wrote: Hi all, > > >I'm trying do hunt down a bug in Marine's RLV that manifests itself with >certain rigged meshes, they stretch out from the avatar towards the region >coordinate 0,0,0, just as if the RLV viewer had some old fitted mesh code in >it... But it doesn't. So I'm down to comparing file by file between RLV and >Viewer-release... Which files should i pay attention to? Where in the source >are rigged attachments handled? > > >Cheers, >LC > >_______________________________________________ >Policies and (un)subscribe information available here: >http://wiki.secondlife.com/wiki/OpenSource-Dev >Please read the policies before posting to keep unmoderated posting privileges > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140202/cfa76eac/attachment.htm From Lance.Corrimal at eregion.de Sun Feb 2 11:44:46 2014 From: Lance.Corrimal at eregion.de (Lance Corrimal) Date: Sun, 02 Feb 2014 20:44:46 +0100 Subject: [opensource-dev] Hunting down a bug in RLV regarding rigged meshes In-Reply-To: <1391369569.36662.YahooMailNeo@web161605.mail.bf1.yahoo.com> References: <8667009.tmiuFJ0rdb@sai.eregion.home> <1391369569.36662.YahooMailNeo@web161605.mail.bf1.yahoo.com> Message-ID: <1537326.xKFlVC8eBc@sai.eregion.home> Hi, Could it be by any chance that the rigged meshes that I've observed this with are already made for the fitted mesh viewer? If you want to give it a try too, get the demo centaur avatar at KOT, The%20Triquetra/221/91/22 and see if that one works ok for you. In RLV and DV3BETA it has the stretch to 0,0,0 like i said... Cheers, LC Am Sonntag, 2. Februar 2014, 11:32:49 schrieb Nicky Perian: > That symptom sounds similar to what this is supposed to correct, > https://bitbucket.org/NickyP/kokua/commits/a0911a0ffb13ad116f47e0e274cfaea32 > 66d929c > > worth a try anyway. > > > > On Sunday, February 2, 2014 1:21 PM, Lance Corrimal > wrote: > > Hi all, > > >I'm trying do hunt down a bug in Marine's RLV that manifests itself with > >certain rigged meshes, they stretch out from the avatar towards the region > >coordinate 0,0,0, just as if the RLV viewer had some old fitted mesh code > >in it... But it doesn't. So I'm down to comparing file by file between RLV > >and Viewer-release... Which files should i pay attention to? Where in the > >source are rigged attachments handled? > > > > > >Cheers, > >LC > > > >_______________________________________________ > >Policies and (un)subscribe information available here: > >http://wiki.secondlife.com/wiki/OpenSource-Dev > >Please read the policies before posting to keep unmoderated posting > >privileges From kf6kjg at gmail.com Mon Feb 3 22:07:30 2014 From: kf6kjg at gmail.com (Ricky) Date: Mon, 3 Feb 2014 22:07:30 -0800 Subject: [opensource-dev] OSX: unsupported compiler?! Message-ID: OK, so it's been a while since I've compiled the LL viewer source. Hints on how to get over the following? $ autobuild configure -c RelWithDebInfoOS -- -DPACKAGE:BOOL=FALSE -DFMOD:BOOL=TRUE $ autobuild build -c RelWithDebInfoOS --no-configure ... Unsupported compiler 'com.apple.compilers.llvmgcc42' selected for architecture 'i386' Unable to determine concrete GCC compiler for file /Volumes/Data/Development/SLDev/bug-1043/indra/cmake/cmake_dummy.cpp of type sourcecode.cpp.cpp. $ gcc -v Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/usr/include/c++/4.2.1 Apple LLVM version 5.0 (clang-500.2.79) (based on LLVM 3.3svn) Target: x86_64-apple-darwin12.5.0 Thread model: posix Thanks, Ricky / Cron Stardust -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140203/95d2dfb8/attachment.htm From nickyperian at yahoo.com Tue Feb 4 03:53:00 2014 From: nickyperian at yahoo.com (Nicky Perian) Date: Tue, 4 Feb 2014 03:53:00 -0800 (PST) Subject: [opensource-dev] OSX: unsupported compiler?! In-Reply-To: References: Message-ID: <1391514780.59765.YahooMailNeo@web161606.mail.bf1.yahoo.com> I don't think anyone as successfully up ticked to xcode 5.0. I have noticed several are working on doing that. IMO i'ts best to rename xcode by dropping the app from the name which will change it to a folder. (picked up from google search). Then, install xcode 4.6.3. NickyP On Tuesday, February 4, 2014 12:08 AM, Ricky wrote: OK, so it's been a while since I've compiled the LL viewer source. ?Hints on how to get over the following? > > >$?autobuild configure -c RelWithDebInfoOS -- -DPACKAGE:BOOL=FALSE -DFMOD:BOOL=TRUE >$?autobuild build -c RelWithDebInfoOS --no-configure >... >Unsupported compiler 'com.apple.compilers.llvmgcc42' selected for architecture 'i386' >Unable to determine concrete GCC compiler for file /Volumes/Data/Development/SLDev/bug-1043/indra/cmake/cmake_dummy.cpp of type sourcecode.cpp.cpp. > > > > >$ gcc -v >Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/usr/include/c++/4.2.1 >Apple LLVM version 5.0 (clang-500.2.79) (based on LLVM 3.3svn) >Target: x86_64-apple-darwin12.5.0 >Thread model: posix > > >Thanks, >Ricky / Cron Stardust >_______________________________________________ >Policies and (un)subscribe information available here: >http://wiki.secondlife.com/wiki/OpenSource-Dev >Please read the policies before posting to keep unmoderated posting privileges > > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140204/f100cea9/attachment.htm From nickyperian at yahoo.com Tue Feb 4 04:14:24 2014 From: nickyperian at yahoo.com (Nicky Perian) Date: Tue, 4 Feb 2014 04:14:24 -0800 (PST) Subject: [opensource-dev] OSX: unsupported compiler?! In-Reply-To: <1391514780.59765.YahooMailNeo@web161606.mail.bf1.yahoo.com> References: <1391514780.59765.YahooMailNeo@web161606.mail.bf1.yahoo.com> Message-ID: <1391516064.50534.YahooMailNeo@web161603.mail.bf1.yahoo.com> ?-DFMOD:BOOL=TRUE should be -DFMODEX:BOOL=xxxx most likely false unless you have access to the updated archive. On Tuesday, February 4, 2014 5:54 AM, Nicky Perian wrote: I don't think anyone as successfully up ticked to xcode 5.0. >I have noticed several are working on doing that. >IMO i'ts best to rename xcode by dropping the app from the name which will change it to a folder. (picked up from google search). >Then, install xcode 4.6.3. > > >NickyP > > > >On Tuesday, February 4, 2014 12:08 AM, Ricky wrote: > >OK, so it's been a while since I've compiled the LL viewer source. ?Hints on how to get over the following? >> >> >>$?autobuild configure -c RelWithDebInfoOS -- -DPACKAGE:BOOL=FALSE -DFMOD:BOOL=TRUE >>$?autobuild build -c RelWithDebInfoOS --no-configure >>... >>Unsupported compiler 'com.apple.compilers.llvmgcc42' selected for architecture 'i386' >>Unable to determine concrete GCC compiler for file /Volumes/Data/Development/SLDev/bug-1043/indra/cmake/cmake_dummy.cpp of type sourcecode.cpp.cpp. >> >> >> >> >>$ gcc -v >>Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/usr/include/c++/4.2.1 >>Apple LLVM version 5.0 (clang-500.2.79) (based on LLVM 3.3svn) >>Target: x86_64-apple-darwin12.5.0 >>Thread model: posix >> >> >>Thanks, >>Ricky / Cron Stardust >>_______________________________________________ >>Policies and (un)subscribe information available here: >>http://wiki.secondlife.com/wiki/OpenSource-Dev >>Please read the policies before posting to keep unmoderated posting privileges >> >> > >_______________________________________________ >Policies and (un)subscribe information available here: >http://wiki.secondlife.com/wiki/OpenSource-Dev >Please read the policies before posting to keep unmoderated posting privileges > > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140204/68c95eef/attachment.htm From kf6kjg at gmail.com Tue Feb 4 08:39:15 2014 From: kf6kjg at gmail.com (Ricky) Date: Tue, 4 Feb 2014 08:39:15 -0800 Subject: [opensource-dev] OSX: unsupported compiler?! In-Reply-To: <1391516064.50534.YahooMailNeo@web161603.mail.bf1.yahoo.com> References: <1391514780.59765.YahooMailNeo@web161606.mail.bf1.yahoo.com> <1391516064.50534.YahooMailNeo@web161603.mail.bf1.yahoo.com> Message-ID: Ah, what I get for c&p from the wiki. I do have my own compiled version of FMOD 3.75 - from back when I did have this process working a few years ago. :P IIRC there's a file I have to modify so that it gets loaded from my HD, but I'll figure that out again after I can get things compiling in the first case. As an aside, FS is compiling fine on my current setup - what's holding back LL's viewer? Patch submissions? Review? Anything I can do to help since I can't test compile my patches in their source ATM? On Tuesday, February 4, 2014, Nicky Perian wrote: > -DFMOD:BOOL=TRUE > should be -DFMODEX:BOOL=xxxx most likely false unless you have access to > the updated archive. > > > > > On Tuesday, February 4, 2014 5:54 AM, Nicky Perian < > nickyperian at yahoo.com> wrote: > > I don't think anyone as successfully up ticked to xcode 5.0. > I have noticed several are working on doing that. > IMO i'ts best to rename xcode by dropping the app from the name which will > change it to a folder. (picked up from google search). > Then, install xcode 4.6.3. > > NickyP > > > On Tuesday, February 4, 2014 12:08 AM, Ricky wrote: > > OK, so it's been a while since I've compiled the LL viewer source. Hints > on how to get over the following? > > $ autobuild configure -c RelWithDebInfoOS -- -DPACKAGE:BOOL=FALSE > -DFMOD:BOOL=TRUE > $ autobuild build -c RelWithDebInfoOS --no-configure > ... > Unsupported compiler 'com.apple.compilers.llvmgcc42' selected for > architecture 'i386' > Unable to determine concrete GCC compiler for file > /Volumes/Data/Development/SLDev/bug-1043/indra/cmake/cmake_dummy.cpp of > type sourcecode.cpp.cpp. > > > $ gcc -v > Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr > --with-gxx-include-dir=/usr/include/c++/4.2.1 > Apple LLVM version 5.0 (clang-500.2.79) (based on LLVM 3.3svn) > Target: x86_64-apple-darwin12.5.0 > Thread model: posix > > Thanks, > Ricky / Cron Stardust > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > > > _______________________________________________ > Policies and (u > > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140204/84f32b9e/attachment-0001.htm From kf6kjg at gmail.com Tue Feb 4 09:07:49 2014 From: kf6kjg at gmail.com (Ricky) Date: Tue, 4 Feb 2014 09:07:49 -0800 Subject: [opensource-dev] OSX: unsupported compiler?! In-Reply-To: <1391516064.50534.YahooMailNeo@web161603.mail.bf1.yahoo.com> References: <1391514780.59765.YahooMailNeo@web161606.mail.bf1.yahoo.com> <1391516064.50534.YahooMailNeo@web161603.mail.bf1.yahoo.com> Message-ID: Ah, what I get for c&p from the wiki. I do have my own compiled version of FMOD 3.75 - from back when I did have this process working a few years ago. :P IIRC there's a file I have to modify so that it gets loaded from my HD, but I'll figure that out again after I can get things compiling in the first case. As an aside, FS is compiling fine on my current setup - what's holding back LL's viewer? Patch submissions? Review? Anything I can do to help since I can't test compile my patches in their source ATM? On Tuesday, February 4, 2014, Nicky Perian wrote: > -DFMOD:BOOL=TRUE > should be -DFMODEX:BOOL=xxxx most likely false unless you have access to > the updated archive. > > > > > On Tuesday, February 4, 2014 5:54 AM, Nicky Perian < > nickyperian at yahoo.com> wrote: > > I don't think anyone as successfully up ticked to xcode 5.0. > I have noticed several are working on doing that. > IMO i'ts best to rename xcode by dropping the app from the name which will > change it to a folder. (picked up from google search). > Then, install xcode 4.6.3. > > NickyP > > > On Tuesday, February 4, 2014 12:08 AM, Ricky wrote: > > OK, so it's been a while since I've compiled the LL viewer source. Hints > on how to get over the following? > > $ autobuild configure -c RelWithDebInfoOS -- -DPACKAGE:BOOL=FALSE > -DFMOD:BOOL=TRUE > $ autobuild build -c RelWithDebInfoOS --no-configure > ... > Unsupported compiler 'com.apple.compilers.llvmgcc42' selected for > architecture 'i386' > Unable to determine concrete GCC compiler for file > /Volumes/Data/Development/SLDev/bug-1043/indra/cmake/cmake_dummy.cpp of > type sourcecode.cpp.cpp. > > > $ gcc -v > Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr > --with-gxx-include-dir=/usr/include/c++/4.2.1 > Apple LLVM version 5.0 (clang-500.2.79) (based on LLVM 3.3svn) > Target: x86_64-apple-darwin12.5.0 > Thread model: posix > > Thanks, > Ricky / Cron Stardust > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > > > _______________________________________________ > Policies and (u > > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140204/1ee5f3e8/attachment.htm From nickyperian at yahoo.com Tue Feb 4 15:46:50 2014 From: nickyperian at yahoo.com (Nicky Perian) Date: Tue, 4 Feb 2014 15:46:50 -0800 (PST) Subject: [opensource-dev] OSX building xcode GUI compile failure Message-ID: <1391557610.82933.YahooMailNeo@web161604.mail.bf1.yahoo.com> quicktime/Debug/libmedia_plugin_quicktime.dylib ld: library not found for -lexception_handler collect2: ld returned 1 exit status Command /Applications/Xcode_4.6.3.app/Contents/Developer/usr/bin/llvm-g++-4.2 failed with exit code 1 the viewer complies using autobuild build. If I use xcode gui several of the plugins have?ld: library not found for -lexception_handler error. What causes the gui to fail when command line compile doesn't? -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140204/9b57e3b5/attachment.htm From kf6kjg at gmail.com Tue Feb 4 21:08:19 2014 From: kf6kjg at gmail.com (Ricky) Date: Tue, 4 Feb 2014 21:08:19 -0800 Subject: [opensource-dev] OSX building xcode GUI compile failure In-Reply-To: <1391557610.82933.YahooMailNeo@web161604.mail.bf1.yahoo.com> References: <1391557610.82933.YahooMailNeo@web161604.mail.bf1.yahoo.com> Message-ID: I don't have an answer, but will note that I've never had much luck with any of the viewers I've compiled compiling from the XCode GUI - commandline yes, GUI no. I remember many months (years?) ago that I was able to get the LL viewer to compile from the XCode GUI, but only after much tweaking of the compiler settings IN the GUI. What I did, I do not know, but it was a pain, and later attempts have never worked out. I now just edit the code with TextWrangler and compile from the commandline... :P (At least I do for FS, LL's viewer is as my previous message to this board!) Ricky / Cron Stardust On Tue, Feb 4, 2014 at 3:46 PM, Nicky Perian wrote: > quicktime/Debug/libmedia_plugin_quicktime.dylib > > ld: library not found for -lexception_handler > collect2: ld returned 1 exit status > Command > /Applications/Xcode_4.6.3.app/Contents/Developer/usr/bin/llvm-g++-4.2 > failed with exit code 1 > > the viewer complies using autobuild build. > > If I use xcode gui several of the plugins have ld: library not found for > -lexception_handler error. > > What causes the gui to fail when command line compile doesn't? > > > > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140204/b3a2fe9f/attachment.htm From nickyperian at yahoo.com Tue Feb 4 21:16:29 2014 From: nickyperian at yahoo.com (Nicky Perian) Date: Tue, 4 Feb 2014 21:16:29 -0800 (PST) Subject: [opensource-dev] OSX building xcode GUI compile failure In-Reply-To: <1391557610.82933.YahooMailNeo@web161604.mail.bf1.yahoo.com> References: <1391557610.82933.YahooMailNeo@web161604.mail.bf1.yahoo.com> Message-ID: <1391577389.75290.YahooMailNeo@web161603.mail.bf1.yahoo.com> I didn't knew that it couldn't be done that way. I have an issue in Kokua that I wanted to set a trace point and determine from wince a method was being called. That is simple to set up on Windows using VS2010. I was hoping to the same in xcode. On Tuesday, February 4, 2014 5:47 PM, Nicky Perian wrote: quicktime/Debug/libmedia_plugin_quicktime.dylib > > >ld: library not found for -lexception_handler >collect2: ld returned 1 exit status >Command /Applications/Xcode_4.6.3.app/Contents/Developer/usr/bin/llvm-g++-4.2 failed with exit code 1 > > >the viewer complies using autobuild build. > > >If I use xcode gui several of the plugins have?ld: library not found for -lexception_handler error. > > >What causes the gui to fail when command line compile doesn't? > > > > > > >_______________________________________________ >Policies and (un)subscribe information available here: >http://wiki.secondlife.com/wiki/OpenSource-Dev >Please read the policies before posting to keep unmoderated posting privileges > > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140204/f4d84886/attachment.htm From kf6kjg at gmail.com Tue Feb 4 22:13:28 2014 From: kf6kjg at gmail.com (Ricky) Date: Tue, 4 Feb 2014 22:13:28 -0800 Subject: [opensource-dev] OSX building xcode GUI compile failure In-Reply-To: <1391577389.75290.YahooMailNeo@web161603.mail.bf1.yahoo.com> References: <1391557610.82933.YahooMailNeo@web161604.mail.bf1.yahoo.com> <1391577389.75290.YahooMailNeo@web161603.mail.bf1.yahoo.com> Message-ID: I attach the XCode GUI debugger to the running process, FireStorm in my case, compiling with RelWithDebInfo*. Worked for my task, YMMV. Ricky / Cron Stardust On Tue, Feb 4, 2014 at 9:16 PM, Nicky Perian wrote: > I didn't knew that it couldn't be done that way. I have an issue in Kokua > that I wanted to set a trace point and determine from wince a method was > being called. > That is simple to set up on Windows using VS2010. I was hoping to the same > in xcode. > > > > > On Tuesday, February 4, 2014 5:47 PM, Nicky Perian < > nickyperian at yahoo.com> wrote: > > quicktime/Debug/libmedia_plugin_quicktime.dylib > > ld: library not found for -lexception_handler > collect2: ld returned 1 exit status > Command > /Applications/Xcode_4.6.3.app/Contents/Developer/usr/bin/llvm-g++-4.2 > failed with exit code 1 > > the viewer complies using autobuild build. > > If I use xcode gui several of the plugins have ld: library not found for > -lexception_handler error. > > What causes the gui to fail when command line compile doesn't? > > > > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140204/8effe07b/attachment-0001.htm From nickyperian at yahoo.com Wed Feb 5 05:00:19 2014 From: nickyperian at yahoo.com (Nicky Perian) Date: Wed, 5 Feb 2014 05:00:19 -0800 (PST) Subject: [opensource-dev] OSX building xcode GUI compile failure In-Reply-To: References: <1391557610.82933.YahooMailNeo@web161604.mail.bf1.yahoo.com> <1391577389.75290.YahooMailNeo@web161603.mail.bf1.yahoo.com> Message-ID: <1391605219.4968.YahooMailNeo@web161605.mail.bf1.yahoo.com> To complete the record for other that are in the baby step phase: https://developer.apple.com/library/mac/documentation/IDEs/Conceptual/gdb_to_lldb_transition_guide/document/lldb-terminal-workflow-tutorial.html On Wednesday, February 5, 2014 12:13 AM, Ricky wrote: I attach the XCode GUI debugger to the running process, FireStorm in my case, compiling with RelWithDebInfo*. > > >Worked for my task, YMMV. > > >Ricky / Cron Stardust > > > >On Tue, Feb 4, 2014 at 9:16 PM, Nicky Perian wrote: > >I didn't knew that it couldn't be done that way. I have an issue in Kokua that I wanted to set a trace point and determine from wince a method was being called. >>That is simple to set up on Windows using VS2010. I was hoping to the same in xcode. >> >> >> >> >> >> >> >>On Tuesday, February 4, 2014 5:47 PM, Nicky Perian wrote: >> >>quicktime/Debug/libmedia_plugin_quicktime.dylib >>> >>> >>>ld: library not found for -lexception_handler >>>collect2: ld returned 1 exit status >>>Command /Applications/Xcode_4.6.3.app/Contents/Developer/usr/bin/llvm-g++-4.2 failed with exit code 1 >>> >>> >>>the viewer complies using autobuild build. >>> >>> >>>If I use xcode gui several of the plugins have?ld: library not found for -lexception_handler error. >>> >>> >>>What causes the gui to fail when command line compile doesn't? >>> >>> >>> >>> >>> >>> >>> >>>_______________________________________________ >>>Policies and (un)subscribe information available here: >>>http://wiki.secondlife.com/wiki/OpenSource-Dev >>>Please read the policies before posting to keep unmoderated posting privileges >>> >>> >>_______________________________________________ >>Policies and (un)subscribe information available here: >>http://wiki.secondlife.com/wiki/OpenSource-Dev >>Please read the policies before posting to keep unmoderated posting privileges >> > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140205/97daf1a7/attachment.htm From labrat.hb at gmail.com Thu Feb 6 14:13:26 2014 From: labrat.hb at gmail.com (Harold Brown) Date: Thu, 6 Feb 2014 14:13:26 -0800 Subject: [opensource-dev] Beta Server Release Notes Message-ID: The Beta Server Release notes (Magnum, BlueSteel and LeTigre) have not been updated since early in January. And seeing as a new release was pushed it would be nice to see what those changes were. http://wiki.secondlife.com/wiki/Beta/BlueSteel http://wiki.secondlife.com/wiki/Beta/LeTigre http://wiki.secondlife.com/wiki/Beta/Magnum -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140206/609b3493/attachment.htm From oz at lindenlab.com Thu Feb 6 16:59:54 2014 From: oz at lindenlab.com (Oz Linden (Scott Lawrence)) Date: Thu, 06 Feb 2014 16:59:54 -0800 Subject: [opensource-dev] Beta Server Release Notes In-Reply-To: References: Message-ID: <52F4300A.2050300@lindenlab.com> On 2014-02-06, 14:13 , Harold Brown wrote: > The Beta Server Release notes (Magnum, BlueSteel and LeTigre) have not > been updated since early in January. And seeing as a new release was > pushed it would be nice to see what those changes were. > > http://wiki.secondlife.com/wiki/Beta/BlueSteel > http://wiki.secondlife.com/wiki/Beta/LeTigre > http://wiki.secondlife.com/wiki/Beta/Magnum > See https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel and its peers. We don't call them Betas any more, they're Release Candidates. -- *Scott Lawrence* | /Director of Open Development/ Skype ozlinden | Second Life Oz Linden Linden Lab| Makers of Shared Creative Spaces Check out what we're working on! -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140206/d88f97d2/attachment.htm From maestro at lindenlab.com Thu Feb 6 17:28:46 2014 From: maestro at lindenlab.com (Maestro Linden) Date: Thu, 6 Feb 2014 17:28:46 -0800 Subject: [opensource-dev] Beta Server Release Notes In-Reply-To: <52F4300A.2050300@lindenlab.com> References: <52F4300A.2050300@lindenlab.com> Message-ID: I've cleaned up the 'Release notes' section of the 'Beta' pages to point at the locations of the RC release notes. maestro On Thu, Feb 6, 2014 at 4:59 PM, Oz Linden (Scott Lawrence) wrote: > On 2014-02-06, 14:13 , Harold Brown wrote: > > The Beta Server Release notes (Magnum, BlueSteel and LeTigre) have not > been updated since early in January. And seeing as a new release was > pushed it would be nice to see what those changes were. > > http://wiki.secondlife.com/wiki/Beta/BlueSteel > http://wiki.secondlife.com/wiki/Beta/LeTigre > http://wiki.secondlife.com/wiki/Beta/Magnum > > > See > https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel > > and its peers. We don't call them Betas any more, they're Release > Candidates. > > -- > *Scott Lawrence* | *Director of Open Development* > Skype ozlinden | Second Life Oz Linden > Linden Lab | Makers of Shared Creative Spaces > Check out what we're working on! > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140206/dbb00e6e/attachment.htm From labrat.hb at gmail.com Fri Feb 7 00:50:40 2014 From: labrat.hb at gmail.com (Harold Brown) Date: Fri, 7 Feb 2014 00:50:40 -0800 Subject: [opensource-dev] Beta Server Release Notes In-Reply-To: References: <52F4300A.2050300@lindenlab.com> Message-ID: http://status.secondlifegrid.net/ pointed to the beta links is why I mentioned it On Thu, Feb 6, 2014 at 5:28 PM, Maestro Linden wrote: > I've cleaned up the 'Release notes' section of the 'Beta' pages to point > at the locations of the RC release notes. > > maestro > > > On Thu, Feb 6, 2014 at 4:59 PM, Oz Linden (Scott Lawrence) < > oz at lindenlab.com> wrote: > >> On 2014-02-06, 14:13 , Harold Brown wrote: >> >> The Beta Server Release notes (Magnum, BlueSteel and LeTigre) have not >> been updated since early in January. And seeing as a new release was >> pushed it would be nice to see what those changes were. >> >> http://wiki.secondlife.com/wiki/Beta/BlueSteel >> http://wiki.secondlife.com/wiki/Beta/LeTigre >> http://wiki.secondlife.com/wiki/Beta/Magnum >> >> >> See >> https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel >> >> and its peers. We don't call them Betas any more, they're Release >> Candidates. >> >> -- >> *Scott Lawrence* | *Director of Open Development* >> Skype ozlinden | Second Life Oz Linden >> Linden Lab | Makers of Shared Creative Spaces >> Check out what we're working on! >> >> _______________________________________________ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/OpenSource-Dev >> Please read the policies before posting to keep unmoderated posting >> privileges >> > > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140207/02e1c8e2/attachment.htm From sldev at free.fr Fri Feb 7 01:49:28 2014 From: sldev at free.fr (Henri Beauchamp) Date: Fri, 7 Feb 2014 10:49:28 +0100 Subject: [opensource-dev] Beta Server Release Notes In-Reply-To: <52F4300A.2050300@lindenlab.com> References: <52F4300A.2050300@lindenlab.com> Message-ID: <20140207104928.f61c041e.sldev@free.fr> On Thu, 06 Feb 2014 16:59:54 -0800, Oz Linden (Scott Lawrence) wrote: > On 2014-02-06, 14:13 , Harold Brown wrote: > > The Beta Server Release notes (Magnum, BlueSteel and LeTigre) have not > > been updated since early in January. And seeing as a new release was > > pushed it would be nice to see what those changes were. > > > > http://wiki.secondlife.com/wiki/Beta/BlueSteel > > http://wiki.secondlife.com/wiki/Beta/LeTigre > > http://wiki.secondlife.com/wiki/Beta/Magnum > > > > See https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel > > and its peers. We don't call them Betas any more, they're Release > Candidates. Did anyone of you, folks, notice that the RC servers version capability has been failing for *months*, causing the viewers (tested again today with LL's 3.6.13 in Magnum and Le Tigre) to report "Error fetching server release notes URL." in the About floater ?... To work around it I implemented a hard-coded URL fallback in the Cool VL Viewer back in the days when the capability failed only for a few server versions, but it'd be nice if someone fixed that capability for good ! Henri. From kf6kjg at gmail.com Sun Feb 16 15:23:41 2014 From: kf6kjg at gmail.com (Ricky) Date: Sun, 16 Feb 2014 15:23:41 -0800 Subject: [opensource-dev] OSX building xcode GUI compile failure In-Reply-To: <1391605219.4968.YahooMailNeo@web161605.mail.bf1.yahoo.com> References: <1391557610.82933.YahooMailNeo@web161604.mail.bf1.yahoo.com> <1391577389.75290.YahooMailNeo@web161603.mail.bf1.yahoo.com> <1391605219.4968.YahooMailNeo@web161605.mail.bf1.yahoo.com> Message-ID: And to add to the tale: https://developer.mozilla.org/en-US/docs/Debugging_on_Mac_OS_X shows how to set up a new project for the sole purpose of debugging an existing .app without XCode trying to "helpfully" recompile the code every time you want to run the thing. Just make sure to uncheck "Allow debugging when using document Versions Browser" in Product-->Edit Scheme .. -->Run APP_NAME.app otherwise --NSDocumentRevisionsDebugMode YES gets passed to the executable, which causes the viewer to freak out parsing the options. After that, just add the source files to the project and execute. Of course, if you want to compile a change it's off to the commandline, but for me that's OK. Maybe at some point I'll figure out how to have XCode call the command from a button. Then again, I might not. On Wed, Feb 5, 2014 at 5:00 AM, Nicky Perian wrote: > To complete the record for other that are in the baby step phase: > > > https://developer.apple.com/library/mac/documentation/IDEs/Conceptual/gdb_to_lldb_transition_guide/document/lldb-terminal-workflow-tutorial.html > > > On Wednesday, February 5, 2014 12:13 AM, Ricky wrote: > > I attach the XCode GUI debugger to the running process, FireStorm in my > case, compiling with RelWithDebInfo*. > > Worked for my task, YMMV. > > Ricky / Cron Stardust > > > On Tue, Feb 4, 2014 at 9:16 PM, Nicky Perian wrote: > > I didn't knew that it couldn't be done that way. I have an issue in Kokua > that I wanted to set a trace point and determine from wince a method was > being called. > That is simple to set up on Windows using VS2010. I was hoping to the same > in xcode. > > > > > On Tuesday, February 4, 2014 5:47 PM, Nicky Perian < > nickyperian at yahoo.com> wrote: > > quicktime/Debug/libmedia_plugin_quicktime.dylib > > ld: library not found for -lexception_handler > collect2: ld returned 1 exit status > Command > /Applications/Xcode_4.6.3.app/Contents/Developer/usr/bin/llvm-g++-4.2 > failed with exit code 1 > > the viewer complies using autobuild build. > > If I use xcode gui several of the plugins have ld: library not found for > -lexception_handler error. > > What causes the gui to fail when command line compile doesn't? > > > > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > > > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140216/8cee6569/attachment.htm From nickyperian at yahoo.com Sun Feb 16 15:38:58 2014 From: nickyperian at yahoo.com (Nicky Perian) Date: Sun, 16 Feb 2014 15:38:58 -0800 (PST) Subject: [opensource-dev] OSX building xcode GUI compile failure In-Reply-To: References: <1391557610.82933.YahooMailNeo@web161604.mail.bf1.yahoo.com> <1391577389.75290.YahooMailNeo@web161603.mail.bf1.yahoo.com> <1391605219.4968.YahooMailNeo@web161605.mail.bf1.yahoo.com> Message-ID: <1392593938.27902.YahooMailNeo@web161602.mail.bf1.yahoo.com> I was able to solve the problem using CLI. My misguided thinking was that Apple being famous for its user GUI would have had a build system GUI at least as good if not better than windows VS2010 where you just open the project file and hit run in debug mode. From there you can set breakpoints and tracepoints. That works fine until the issue is present in Mac or linux. I tried LLDB and made a little progress. Thanks for the reply. On Sunday, February 16, 2014 5:24 PM, Ricky wrote: And to add to the tale:?https://developer.mozilla.org/en-US/docs/Debugging_on_Mac_OS_X shows how to set up a new project for the sole purpose of debugging an existing .app without XCode trying to "helpfully" recompile the code every time you want to run the thing. > > >Just make sure to uncheck ?Allow debugging when using document Versions Browser? in Product-->Edit Scheme .. -->Run APP_NAME.app otherwise??--NSDocumentRevisionsDebugMode YES gets passed to the executable, which causes the viewer to freak out parsing the options. > > >After that, just add the source files to the project and execute. ?Of course, if you want to compile a change it's off to the commandline, but for me that's OK. ?Maybe at some point I'll figure out how to have XCode call the command from a button. ?Then again, I might not. > > > >On Wed, Feb 5, 2014 at 5:00 AM, Nicky Perian wrote: > >To complete the record for other that are in the baby step phase: >> >> >>https://developer.apple.com/library/mac/documentation/IDEs/Conceptual/gdb_to_lldb_transition_guide/document/lldb-terminal-workflow-tutorial.html >> >> >> >> >>On Wednesday, February 5, 2014 12:13 AM, Ricky wrote: >> >>I attach the XCode GUI debugger to the running process, FireStorm in my case, compiling with RelWithDebInfo*. >>> >>> >>>Worked for my task, YMMV. >>> >>> >>>Ricky / Cron Stardust >>> >>> >>> >>>On Tue, Feb 4, 2014 at 9:16 PM, Nicky Perian wrote: >>> >>>I didn't knew that it couldn't be done that way. I have an issue in Kokua that I wanted to set a trace point and determine from wince a method was being called. >>>>That is simple to set up on Windows using VS2010. I was hoping to the same in xcode. >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>>On Tuesday, February 4, 2014 5:47 PM, Nicky Perian wrote: >>>> >>>>quicktime/Debug/libmedia_plugin_quicktime.dylib >>>>> >>>>> >>>>>ld: library not found for -lexception_handler >>>>>collect2: ld returned 1 exit status >>>>>Command /Applications/Xcode_4.6.3.app/Contents/Developer/usr/bin/llvm-g++-4.2 failed with exit code 1 >>>>> >>>>> >>>>>the viewer complies using autobuild build. >>>>> >>>>> >>>>>If I use xcode gui several of the plugins have?ld: library not found for -lexception_handler error. >>>>> >>>>> >>>>>What causes the gui to fail when command line compile doesn't? >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>>_______________________________________________ >>>>>Policies and (un)subscribe information available here: >>>>>http://wiki.secondlife.com/wiki/OpenSource-Dev >>>>>Please read the policies before posting to keep unmoderated posting privileges >>>>> >>>>> >>>>_______________________________________________ >>>>Policies and (un)subscribe information available here: >>>>http://wiki.secondlife.com/wiki/OpenSource-Dev >>>>Please read the policies before posting to keep unmoderated posting privileges >>>> >>> >>> >>> > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140216/7aa52d15/attachment-0001.htm From kf6kjg at gmail.com Sun Feb 16 15:46:26 2014 From: kf6kjg at gmail.com (Ricky) Date: Sun, 16 Feb 2014 15:46:26 -0800 Subject: [opensource-dev] OSX building xcode GUI compile failure In-Reply-To: <1392593938.27902.YahooMailNeo@web161602.mail.bf1.yahoo.com> References: <1391557610.82933.YahooMailNeo@web161604.mail.bf1.yahoo.com> <1391577389.75290.YahooMailNeo@web161603.mail.bf1.yahoo.com> <1391605219.4968.YahooMailNeo@web161605.mail.bf1.yahoo.com> <1392593938.27902.YahooMailNeo@web161602.mail.bf1.yahoo.com> Message-ID: No problem. I've been looking for this info myself, as I do most of my work these days on either OSX or Linux. I was doing fine with gdb until I wanted to set some breakpoints and look over variable statuses, &c... So I went looking, found the above, and got it working today. I think the issue is that the XCode project files that the CMake system is creating aren't feeding XCode everything correctly for the GUI-based compilation. They are good enough for the commandline operation using the custom autobuild system, but not quite right for XCode. On Sun, Feb 16, 2014 at 3:38 PM, Nicky Perian wrote: > I was able to solve the problem using CLI. > > My misguided thinking was that Apple being famous for its user GUI would > have had a build system GUI at least as good if not better than windows > VS2010 where you just open the project file and hit run in debug mode. > From there you can set breakpoints and tracepoints. > > That works fine until the issue is present in Mac or linux. > > I tried LLDB and made a little progress. > > Thanks for the reply. > > > > > On Sunday, February 16, 2014 5:24 PM, Ricky wrote: > > And to add to the tale: > https://developer.mozilla.org/en-US/docs/Debugging_on_Mac_OS_X shows how > to set up a new project for the sole purpose of debugging an existing .app > without XCode trying to "helpfully" recompile the code every time you want > to run the thing. > > Just make sure to uncheck "Allow debugging when using document Versions > Browser" in Product-->Edit Scheme .. -->Run APP_NAME.app > otherwise --NSDocumentRevisionsDebugMode YES gets passed to the > executable, which causes the viewer to freak out parsing the options. > > After that, just add the source files to the project and execute. Of > course, if you want to compile a change it's off to the commandline, but > for me that's OK. Maybe at some point I'll figure out how to have XCode > call the command from a button. Then again, I might not. > > > On Wed, Feb 5, 2014 at 5:00 AM, Nicky Perian wrote: > > To complete the record for other that are in the baby step phase: > > > https://developer.apple.com/library/mac/documentation/IDEs/Conceptual/gdb_to_lldb_transition_guide/document/lldb-terminal-workflow-tutorial.html > > > On Wednesday, February 5, 2014 12:13 AM, Ricky wrote: > > I attach the XCode GUI debugger to the running process, FireStorm in my > case, compiling with RelWithDebInfo*. > > Worked for my task, YMMV. > > Ricky / Cron Stardust > > > On Tue, Feb 4, 2014 at 9:16 PM, Nicky Perian wrote: > > I didn't knew that it couldn't be done that way. I have an issue in Kokua > that I wanted to set a trace point and determine from wince a method was > being called. > That is simple to set up on Windows using VS2010. I was hoping to the same > in xcode. > > > > > On Tuesday, February 4, 2014 5:47 PM, Nicky Perian < > nickyperian at yahoo.com> wrote: > > quicktime/Debug/libmedia_plugin_quicktime.dylib > > ld: library not found for -lexception_handler > collect2: ld returned 1 exit status > Command > /Applications/Xcode_4.6.3.app/Contents/Developer/usr/bin/llvm-g++-4.2 > failed with exit code 1 > > the viewer complies using autobuild build. > > If I use xcode gui several of the plugins have ld: library not found for > -lexception_handler error. > > What causes the gui to fail when command line compile doesn't? > > > > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > > > > > > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140216/26445975/attachment.htm From nickyperian at yahoo.com Fri Feb 21 07:18:39 2014 From: nickyperian at yahoo.com (Nicky Perian) Date: Fri, 21 Feb 2014 07:18:39 -0800 (PST) Subject: [opensource-dev] OSX building xcode GUI compile failure Message-ID: <1392995919.33747.YahooMailNeo@web161605.mail.bf1.yahoo.com> @Ricky Looks link it pays to look close to home for information first. http://team-purple.sourceforge.net/wiki/Kokua:Compiling_(Mac) Have not stepped through this yet. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140221/7381d487/attachment.htm