From kf6kjg at gmail.com Sat Mar 1 21:01:32 2014 From: kf6kjg at gmail.com (Ricky) Date: Sat, 1 Mar 2014 21:01:32 -0800 Subject: [opensource-dev] Help: Possible untranslated text in viewer Message-ID: As I've been working on an unrelated problem, I found a section of the code that has some hardcoded text. I'm fairly certain that this text is untranslated and currently untranslatable. Could someone who is using a non-English UI verify for me please? The text appears only briefly in white near the mouse when scaling, moving, or rotating a prim with snap enabled, and only the first 5 times in a session. Here's the text: Move mouse cursor over ruler to snap to grid Attached is a screenshot of the text for further reference. Thanks! I'll create the JIRA entry if I can get proof from someone. Ricky / Cron Stardust -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140301/c21513b8/attachment-0001.htm -------------- next part -------------- A non-text attachment was scrubbed... Name: Screen Shot 2014-03-01 at 8.57.49 PM.jpg Type: image/jpeg Size: 40263 bytes Desc: not available Url : http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140301/c21513b8/attachment-0001.jpg From fuerholz at gmx.net Sun Mar 2 11:01:55 2014 From: fuerholz at gmx.net (=?iso-8859-1?Q?Martin_F=FCrholz?=) Date: Sun, 2 Mar 2014 20:01:55 +0100 Subject: [opensource-dev] Help: Possible untranslated text in viewer In-Reply-To: References: Message-ID: <007f01cf3649$e1716010$a4542030$@gmx.net> Hello, Yes that?s right, the text appears in llmaniptranslate.cpp: https://bitbucket.org/lindenlab/viewer-release/src/7f25eb72444a452150e06edb3 63abc41045d3863/indra/newview/llmaniptranslate.cpp?at=default#cl-1444 MartinRJ Von: opensource-dev-bounces at lists.secondlife.com [mailto:opensource-dev-bounces at lists.secondlife.com] Im Auftrag von Ricky Gesendet: Sonntag, 02. M?rz 2014 06:02 An: opensource-dev at lists.secondlife.com Betreff: [opensource-dev] Help: Possible untranslated text in viewer As I've been working on an unrelated problem, I found a section of the code that has some hardcoded text. I'm fairly certain that this text is untranslated and currently untranslatable. Could someone who is using a non-English UI verify for me please? The text appears only briefly in white near the mouse when scaling, moving, or rotating a prim with snap enabled, and only the first 5 times in a session. Here's the text: Move mouse cursor over ruler to snap to grid Attached is a screenshot of the text for further reference. Thanks! I'll create the JIRA entry if I can get proof from someone. Ricky / Cron Stardust -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140302/e282d4b7/attachment.htm From kf6kjg at gmail.com Sun Mar 2 11:16:10 2014 From: kf6kjg at gmail.com (Ricky) Date: Sun, 2 Mar 2014 11:16:10 -0800 Subject: [opensource-dev] Help: Possible untranslated text in viewer In-Reply-To: <007f01cf3649$e1716010$a4542030$@gmx.net> References: <007f01cf3649$e1716010$a4542030$@gmx.net> Message-ID: Thanks Martin! Issue created as https://jira.secondlife.com/browse/OPEN-204 I've added it to my patch queue, but if someone more familiar with the translation system, as yet I'm not, wants to crush this one, no problem here! Ricky / Cron Stardust On Sun, Mar 2, 2014 at 11:01 AM, Martin F?rholz wrote: > Hello, > > Yes that's right, the text appears in llmaniptranslate.cpp: > > > https://bitbucket.org/lindenlab/viewer-release/src/7f25eb72444a452150e06edb363abc41045d3863/indra/newview/llmaniptranslate.cpp?at=default#cl-1444 > > > > MartinRJ > > > > *Von:* opensource-dev-bounces at lists.secondlife.com [mailto: > opensource-dev-bounces at lists.secondlife.com] *Im Auftrag von *Ricky > *Gesendet:* Sonntag, 02. M?rz 2014 06:02 > *An:* opensource-dev at lists.secondlife.com > *Betreff:* [opensource-dev] Help: Possible untranslated text in viewer > > > > As I've been working on an unrelated problem, I found a section of the > code that has some hardcoded text. I'm fairly certain that this text is > untranslated and currently untranslatable. Could someone who is using a > non-English UI verify for me please? > > > > The text appears only briefly in white near the mouse when scaling, > moving, or rotating a prim with snap enabled, and only the first 5 times in > a session. Here's the text: > > Move mouse cursor over ruler > > to snap to grid > > > > Attached is a screenshot of the text for further reference. > > > > Thanks! I'll create the JIRA entry if I can get proof from someone. > > > > Ricky / Cron Stardust > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140302/fbd2c50c/attachment.htm From Lance.Corrimal at eregion.de Sun Mar 9 01:47:24 2014 From: Lance.Corrimal at eregion.de (Lance Corrimal) Date: Sun, 09 Mar 2014 10:47:24 +0100 Subject: [opensource-dev] Building the viewer on windows... problems. Message-ID: <1767900.ySpqFfXH5H@sai.eregion.home> Hi, I'm trying to build on windows, and I get this error: windows-crash-logger.vcxproj -> C:\build\dolphinviewer3-beta\build- vc100\win_crash_logger\Release\windows-crash-logger.exe Getting recursive dependencies for file: C:/build/dolphinviewer3-beta/build- vc100/win_crash_logger/Release/windows-crash-logger.exe Processing dependency: LIBEAY32.dll Processing dependency: SSLEAY32.dll Missing: LIBEAY32.dll SSLEAY32.dll Searched in: C:/build/dolphinviewer3-beta/build-vc100/sharedlibs/Release C:/build/dolphinviewer3-beta/build-vc100/sharedlibs/Release C:\Windows/system32 CMake Error at C:/build/dolphinviewer3- beta/indra/cmake/DeploySharedLibs.cmake:60 (message): Failed From jhwelch at gmail.com Sun Mar 9 03:43:53 2014 From: jhwelch at gmail.com (Jonathan Welch) Date: Sun, 9 Mar 2014 06:43:53 -0400 Subject: [opensource-dev] Building the viewer on windows... problems. In-Reply-To: <1767900.ySpqFfXH5H@sai.eregion.home> References: <1767900.ySpqFfXH5H@sai.eregion.home> Message-ID: Make sure the directory where the LL packages get downloaded to on your HD does not have any 0-sized files. That used to be a problem in the past and might still be. On 3/9/14, Lance Corrimal wrote: > Hi, > > I'm trying to build on windows, and I get this error: > > windows-crash-logger.vcxproj -> C:\build\dolphinviewer3-beta\build- > vc100\win_crash_logger\Release\windows-crash-logger.exe > Getting recursive dependencies for file: > C:/build/dolphinviewer3-beta/build- > vc100/win_crash_logger/Release/windows-crash-logger.exe > Processing dependency: LIBEAY32.dll > Processing dependency: SSLEAY32.dll > Missing: > LIBEAY32.dll > SSLEAY32.dll > Searched in: > C:/build/dolphinviewer3-beta/build-vc100/sharedlibs/Release > C:/build/dolphinviewer3-beta/build-vc100/sharedlibs/Release > C:\Windows/system32 > CMake Error at C:/build/dolphinviewer3- > beta/indra/cmake/DeploySharedLibs.cmake:60 (message): > Failed > > > From what I see there are two DLL files missing, LIBEAY32.dll and > SSLEAY32.dll. I am building not standalone, i.e. Using the brebuilts from > LL. > What do I do? > > > Possibly related, the build complains about a missing ca-bundle.crt, am I > right in assuming that that just means my binary/installer will be unsigned > > and I just need to get a certificate and put the CA certificate in the right > > format in the right place? > > Cheers > LC > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > From Lance.Corrimal at eregion.de Sun Mar 9 03:53:46 2014 From: Lance.Corrimal at eregion.de (Lance Corrimal) Date: Sun, 09 Mar 2014 11:53:46 +0100 Subject: [opensource-dev] Building the viewer on windows... problems. In-Reply-To: References: <1767900.ySpqFfXH5H@sai.eregion.home> Message-ID: <4564086.dqj2haYpof@sai.eregion.home> Am Sonntag, 9. M?rz 2014, 06:43:53 schrieb Jonathan Welch: > Make sure the directory where the LL packages get downloaded to on > your HD does not have any 0-sized files. That used to be a problem in > the past and might still be. > ... No 0-sized files in there... Cheers, LC From Lance.Corrimal at eregion.de Mon Mar 10 03:20:01 2014 From: Lance.Corrimal at eregion.de (Lance Corrimal) Date: Mon, 10 Mar 2014 11:20:01 +0100 Subject: [opensource-dev] Building the viewer on windows... problems. In-Reply-To: References: <1767900.ySpqFfXH5H@sai.eregion.home> Message-ID: <273019b475c32cad3788b51798671a4f.squirrel@eregion.kicks-ass.net> >> Missing: >> LIBEAY32.dll >> SSLEAY32.dll Turns out that this was not a problem... >> Possibly related, the build complains about a missing ca-bundle.crt, am I >> right in assuming that that just means my binary/installer will be unsigned >> and I just need to get a certificate and put the CA certificate in the right >> format in the right place? but this stopped the build process from copying the .dll files into the right place, but *not* from generating an installer... so I had an installer that didn't contain any required dlls. That i got sorted out, but now I have a different problem, my installer generates a startmenu folder, but no menu entries in it... Any ideas? Cheers, LC ----------------------------------------- This email was sent using SquirrelMail. "Webmail for nuts!" http://squirrelmail.org/ From oz at lindenlab.com Mon Mar 17 08:33:23 2014 From: oz at lindenlab.com (Oz Linden (Scott Lawrence)) Date: Mon, 17 Mar 2014 11:33:23 -0400 Subject: [opensource-dev] codereview.secondlife.com shut down Message-ID: <532715C3.2090102@lindenlab.com> For some time now, I've been asking people to just use bitbucket.org repositories for code reviews. That, in combination with jira, has been working reasonably well so I've decided to shut down the codereview.secondlife.com instance of 'reviewboard'. The content has all been archived at http://lecs.opensource.secondlife.com/codereview.secondlife.com/r/index.html -- *Scott Lawrence* | /Director of Open Development/ Skype ozlinden | Second Life Oz Linden Linden Lab| Makers of Shared Creative Spaces Check out what we're working on! -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140317/d1f20cab/attachment.htm From oz at lindenlab.com Thu Mar 20 07:47:11 2014 From: oz at lindenlab.com (Oz Linden (Scott Lawrence)) Date: Thu, 20 Mar 2014 10:47:11 -0400 Subject: [opensource-dev] STANDALONE -> USESYSTEMLIBS Message-ID: <532AFF6F.3050702@lindenlab.com> The subject of how confusing the name of the STANDALONE switch is came up yet again at one of my meetings the other day, and I've just decided to kill this problem once and for all. I've prepped a repo with it changed to USESYSTEMLIBS (and the corresponding C preprocessor symbol changed to LL_USESYSTEMLIBS): https://bitbucket.org/oz_linden/open-199/commits/79fbe57a728a8e619d8d85b756061b50fb36152f I'd appreciate it if anyone who normally builds using that set to ON (I never do) would check that it works as well as it did before. Unless I hear strong objections soon, that will be in the next Snowstorm release candidate (no, I don't have a prediction when that will be). -- *Scott Lawrence* | /Director of Open Development/ Skype ozlinden | Second Life Oz Linden Linden Lab| Makers of Shared Creative Spaces Check out what we're working on! -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140320/a70537ad/attachment.htm From aura.yoda at gmail.com Thu Mar 20 14:55:31 2014 From: aura.yoda at gmail.com (Phil Wyett) Date: Thu, 20 Mar 2014 21:55:31 +0000 Subject: [opensource-dev] openjpeg 1.4 lib used with second life - CVE Message-ID: <1395352531.5033.3.camel@aura-yoda> Hi all, SL uses the openjpeg library 1.4. This is quite an aged release. Has the version bundled with SL been fixed or update arranged for the known CVE against it? http://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2012-3535 http://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2012-3358 Regards Phil Wyett -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/pgp-signature Size: 836 bytes Desc: This is a digitally signed message part Url : http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140320/36adee19/attachment.pgp From sl.nicky.ml at googlemail.com Thu Mar 20 17:30:20 2014 From: sl.nicky.ml at googlemail.com (Nicky D.) Date: Fri, 21 Mar 2014 01:30:20 +0100 Subject: [opensource-dev] STANDALONE -> USESYSTEMLIBS In-Reply-To: <532AFF6F.3050702@lindenlab.com> References: <532AFF6F.3050702@lindenlab.com> Message-ID: No matter if you compile the viewer standalone or not, there is always a huge set of system libraries it will be used. For example on Windows: opengl32.dll, kernel32.dll, ntdll.dll and many many more. USESYSTEMLIBS is due to that IMO even worse and more ambiguous. Also keep in mind 'building standalone' is a well established term and it will stick for at least another good while. I can only see this adding potential confusion rather than solving any pressing issues. So yeah, STANDALONE might not be the best of terms. But every project has some terms you have to accept. Just 2 examples: -LLSD: what, Linden LSD, they do drugs? - autobuild: gnu autoconf/autobuild (Also in many years of talking to people who had problems compiling the viewer, they had all kind of crazy issues, but there was none that confused by the term STANDALONE) On Thu, Mar 20, 2014 at 3:47 PM, Oz Linden (Scott Lawrence) < oz at lindenlab.com> wrote: > > The subject of how confusing the name of the STANDALONE switch is came up > yet again at one of my meetings the other day, and I've just decided to > kill this problem once and for all. > > I've prepped a repo with it changed to USESYSTEMLIBS (and the > corresponding C preprocessor symbol changed to LL_USESYSTEMLIBS): > > > https://bitbucket.org/oz_linden/open-199/commits/79fbe57a728a8e619d8d85b756061b50fb36152f > > I'd appreciate it if anyone who normally builds using that set to ON (I > never do) would check that it works as well as it did before. > > Unless I hear strong objections soon, that will be in the next Snowstorm > release candidate (no, I don't have a prediction when that will be). > > -- > *Scott Lawrence* | *Director of Open Development* > Skype ozlinden | Second Life Oz Linden > Linden Lab | Makers of Shared Creative Spaces > Check out what we're working on! > > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140321/f5b03cac/attachment.htm From sldev at free.fr Fri Mar 21 03:19:02 2014 From: sldev at free.fr (Henri Beauchamp) Date: Fri, 21 Mar 2014 11:19:02 +0100 Subject: [opensource-dev] openjpeg 1.4 lib used with second life - CVE In-Reply-To: <1395352531.5033.3.camel@aura-yoda> References: <1395352531.5033.3.camel@aura-yoda> Message-ID: <20140321111902.d268462c.sldev@free.fr> On Thu, 20 Mar 2014 21:55:31 +0000, Phil Wyett wrote: > Hi all, > > SL uses the openjpeg library 1.4. This is quite an aged release. Yes, but newer versions plain fail to decode images in SL... See below. > Has the version bundled with SL been fixed or update arranged for the > known CVE against it? > > http://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2012-3535 > http://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2012-3358 That's an interesting question... And the reply is no ! I therefor tried to apply the various patches In found in Linux distro repositories for the packages they provide for libopenjpeg v1.4. I found three patches: CVE-2009-5030, CVE-2012-3535 and CVE-2012-3358. While the fixes for CVE-2009-5030 and CVE-2012-3535 don't pose an issue once applied, CVE-2012-3358 definitely breaks image decoding in SL: it's probably the reason why all newer/"fixed" versions of lipopenjpeg fail to work with the viewer ! The culprit code is the added check done on "totlen" in j2k_read_sot() when USE_JPWL is disabled (which is the case for the viewer): totlen *does* get larger than the actual total length when decoding at non-zero discard levels !!! You will find the working patches attached (untouched CVE-2009-5030 and CVE-2012-3535 patches and fixed CVE-2012-3358 patch). Note that more fixes went into the OpenJPEG library used by most TPVs (I fixed gcc v4.5+ warnings in mine, for example) the latter now including the library sources into their source tree (in indra/libopenjpeg) rather than using LL's pre-compiled library... Regards, Henri. -------------- next part -------------- A non-text attachment was scrubbed... Name: OpenJPEG_v1_3-CVE-2009-5030.diff Type: application/octet-stream Size: 913 bytes Desc: not available Url : http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140321/871a7343/attachment.obj -------------- next part -------------- A non-text attachment was scrubbed... Name: OpenJPEG_v1_3-CVE-2012-3358-fixed.diff Type: application/octet-stream Size: 2054 bytes Desc: not available Url : http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140321/871a7343/attachment-0001.obj -------------- next part -------------- A non-text attachment was scrubbed... Name: OpenJPEG_v1_3-CVE-2012-3535.patch Type: application/octet-stream Size: 609 bytes Desc: not available Url : http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140321/871a7343/attachment-0002.obj From ardylay at gmail.com Sat Mar 22 15:23:08 2014 From: ardylay at gmail.com (Ardy Lay) Date: Sat, 22 Mar 2014 17:23:08 -0500 Subject: [opensource-dev] Changes to viewer behavior have been noticed. Are they deliberate and permanent? In-Reply-To: References: <1DA957AB-C764-4961-9165-83E09872129D@exodusviewer.com> Message-ID: <532E0D4C.1020608@gmail.com> Expectations: A) Avatar is expected to stop watching mouse pointer after a short period of mouse inactivity. B) World Map is expected to close-couple pan with mouse movement and stop panning when mouse motion is stopped, regardless of mouse button state after stop. Results: A) Avatar is watching mouse pointer long after mouse pointer motion stops. This defeats a mechanism by which life-like behavior is imparted into avatar motion. B) World Map exploration is being awkward as the mouse button must be released to stop the map from panning away from the desired view. The following viewer builds were tested for the above expectations: __ Second Life Release 3.7.0.285178 __ Second Life Release 3.7.0.285669 __ Second Life Release 3.7.0.286015 __ Second Life Release 3.7.1.286557 __ Second Life Release 3.7.1.286567 __ Second Life Release 3.7.2.286707 AB Second Life Release 3.7.2.286708 __ Second Life Release 3.7.3.287127 __ Second Life Release 3.7.3.287158 AB Second Life Release 3.7.3.287263 __ Second Life Release 3.7.3.287288 __ Second Life Release 3.7.3.287344 AB Second Life Release 3.7.3.287491 AB Second Life Release 3.7.4.287875 AB Second Life Release 3.7.4.288045 AB Second Life Release 3.7.4.288138 AB Second Life Release 3.7.4.288282 The presence of A and/or B in the far left column indicates expectation test failures of the respectively labeled expectations described above. Both of these expectation failures appear to have been introduced in a single change-set: 30120 (365375529cd2) MAINT-3250 FIXED [TUI] Dragging on the Map does not working correctly maksymsproductengine 2013-10-23 18:11:56 +0300 (5 months) Corroboration is requested. From Lance.Corrimal at eregion.de Sat Mar 22 15:48:13 2014 From: Lance.Corrimal at eregion.de (Lance Corrimal) Date: Sat, 22 Mar 2014 23:48:13 +0100 Subject: [opensource-dev] Changes to viewer behavior have been noticed. Are they deliberate and permanent? In-Reply-To: <532E0D4C.1020608@gmail.com> References: <532E0D4C.1020608@gmail.com> Message-ID: <1548069.98U71s4uj8@sai.eregion.home> Am Samstag 22 M?rz 2014, 17:23:08 schrieb Ardy Lay: > Expectations: > A) Avatar is expected to stop watching mouse pointer after a short > period of mouse inactivity. > B) World Map is expected to close-couple pan with mouse movement and > stop panning when mouse motion is stopped, regardless of mouse button > state after stop. > > Results: > A) Avatar is watching mouse pointer long after mouse pointer motion > stops. This defeats a mechanism by which life-like behavior is imparted > into avatar motion. > B) World Map exploration is being awkward as the mouse button must be > released to stop the map from panning away from the desired view. > > The following viewer builds were tested for the above expectations: > > __ Second Life Release 3.7.0.285178 > __ Second Life Release 3.7.0.285669 > __ Second Life Release 3.7.0.286015 > __ Second Life Release 3.7.1.286557 > __ Second Life Release 3.7.1.286567 > __ Second Life Release 3.7.2.286707 > AB Second Life Release 3.7.2.286708 > __ Second Life Release 3.7.3.287127 > __ Second Life Release 3.7.3.287158 > AB Second Life Release 3.7.3.287263 > __ Second Life Release 3.7.3.287288 > __ Second Life Release 3.7.3.287344 > AB Second Life Release 3.7.3.287491 > AB Second Life Release 3.7.4.287875 > AB Second Life Release 3.7.4.288045 > AB Second Life Release 3.7.4.288138 > AB Second Life Release 3.7.4.288282 > > The presence of A and/or B in the far left column indicates expectation > test failures of the respectively labeled expectations described above. > > Both of these expectation failures appear to have been introduced in a > single change-set: > 30120 (365375529cd2) MAINT-3250 FIXED [TUI] Dragging on the Map > does not working correctly > maksymsproductengine > 2013-10-23 18:11:56 +0300 (5 months) > see https://jira.secondlife.com/browse/BUG-5380 take note of the status of that bug :) cheer LC From ardylay at gmail.com Sat Mar 22 16:07:23 2014 From: ardylay at gmail.com (Ardy Lay) Date: Sat, 22 Mar 2014 18:07:23 -0500 Subject: [opensource-dev] Changes to viewer behavior have been noticed. Are they deliberate and permanent? In-Reply-To: <1548069.98U71s4uj8@sai.eregion.home> References: <532E0D4C.1020608@gmail.com> <1548069.98U71s4uj8@sai.eregion.home> Message-ID: <532E17AB.1000201@gmail.com> On 3/22/2014 5:48 PM, Lance Corrimal wrote: > Am Samstag 22 M?rz 2014, 17:23:08 schrieb Ardy Lay: >> Expectations: >> A) Avatar is expected to stop watching mouse pointer after a short >> period of mouse inactivity. >> B) World Map is expected to close-couple pan with mouse movement and >> stop panning when mouse motion is stopped, regardless of mouse button >> state after stop. >> >> Results: >> A) Avatar is watching mouse pointer long after mouse pointer motion >> stops. This defeats a mechanism by which life-like behavior is imparted >> into avatar motion. >> B) World Map exploration is being awkward as the mouse button must be >> released to stop the map from panning away from the desired view. >> >> The following viewer builds were tested for the above expectations: >> >> __ Second Life Release 3.7.0.285178 >> __ Second Life Release 3.7.0.285669 >> __ Second Life Release 3.7.0.286015 >> __ Second Life Release 3.7.1.286557 >> __ Second Life Release 3.7.1.286567 >> __ Second Life Release 3.7.2.286707 >> AB Second Life Release 3.7.2.286708 >> __ Second Life Release 3.7.3.287127 >> __ Second Life Release 3.7.3.287158 >> AB Second Life Release 3.7.3.287263 >> __ Second Life Release 3.7.3.287288 >> __ Second Life Release 3.7.3.287344 >> AB Second Life Release 3.7.3.287491 >> AB Second Life Release 3.7.4.287875 >> AB Second Life Release 3.7.4.288045 >> AB Second Life Release 3.7.4.288138 >> AB Second Life Release 3.7.4.288282 >> >> The presence of A and/or B in the far left column indicates expectation >> test failures of the respectively labeled expectations described above. >> >> Both of these expectation failures appear to have been introduced in a >> single change-set: >> 30120 (365375529cd2) MAINT-3250 FIXED [TUI] Dragging on the Map >> does not working correctly >> maksymsproductengine >> 2013-10-23 18:11:56 +0300 (5 months) >> > see https://jira.secondlife.com/browse/BUG-5380 > take note of the status of that bug :) > > > cheer > LC > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges Ah, thanks. That bug report, and the associated comments, seem to indicate that a lot of unexpected behavior changes are resulting from that little change-set, and that those behavior changes have annoyed many people, not just me. From Lance.Corrimal at eregion.de Mon Mar 24 13:42:33 2014 From: Lance.Corrimal at eregion.de (Lance Corrimal) Date: Mon, 24 Mar 2014 21:42:33 +0100 Subject: [opensource-dev] where do i get 3p-fmodex? Message-ID: <14246860.xbu6XzqIUh@sai.eregion.home> Hi, where do i look for 3p-fmodex? cheers, LC From nickyperian at yahoo.com Mon Mar 24 13:59:48 2014 From: nickyperian at yahoo.com (Nicky Perian) Date: Mon, 24 Mar 2014 13:59:48 -0700 (PDT) Subject: [opensource-dev] where do i get 3p-fmodex? In-Reply-To: <14246860.xbu6XzqIUh@sai.eregion.home> References: <14246860.xbu6XzqIUh@sai.eregion.home> Message-ID: <1395694788.209.YahooMailNeo@web161603.mail.bf1.yahoo.com> https://wiki.secondlife.com/wiki/Viewer_2_Microsoft_Windows_Builds See configuration switches. Jonathan Yap developed a procedure to build from the FMOD Ex SDK downloaded to you system. Similar to the v1 procedure. https://bitbucket.org/kokua/3p-fmodex-d This is a fork of Drake Arconis ?repo. On Monday, March 24, 2014 3:42 PM, Lance Corrimal wrote: Hi, > >where do i look for 3p-fmodex? > > >cheers, >LC >_______________________________________________ >Policies and (un)subscribe information available here: >http://wiki.secondlife.com/wiki/OpenSource-Dev >Please read the policies before posting to keep unmoderated posting privileges > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20140324/4d5af724/attachment.htm From Lance.Corrimal at eregion.de Mon Mar 24 14:06:36 2014 From: Lance.Corrimal at eregion.de (Lance Corrimal) Date: Mon, 24 Mar 2014 22:06:36 +0100 Subject: [opensource-dev] where do i get 3p-fmodex? In-Reply-To: <1395694788.209.YahooMailNeo@web161603.mail.bf1.yahoo.com> References: <14246860.xbu6XzqIUh@sai.eregion.home> <1395694788.209.YahooMailNeo@web161603.mail.bf1.yahoo.com> Message-ID: <1404982.6A73VvUTm8@sai.eregion.home> Hi, got it, thanks! Cheers LC Am Montag 24 M?rz 2014, 13:59:48 schrieb Nicky Perian: > https://wiki.secondlife.com/wiki/Viewer_2_Microsoft_Windows_Builds > > See configuration switches. > Jonathan Yap developed a procedure to build from the FMOD Ex SDK downloaded > to you system. Similar to the v1 procedure. > > https://bitbucket.org/kokua/3p-fmodex-d > > > This is a fork of Drake Arconis repo. > > > > On Monday, March 24, 2014 3:42 PM, Lance Corrimal > wrote: > > Hi, > > >where do i look for 3p-fmodex? > > > > > >cheers, > >LC > >_______________________________________________ > >Policies and (un)subscribe information available here: > >http://wiki.secondlife.com/wiki/OpenSource-Dev > >Please read the policies before posting to keep unmoderated posting > >privileges From Lance.Corrimal at eregion.de Mon Mar 24 15:02:29 2014 From: Lance.Corrimal at eregion.de (Lance Corrimal) Date: Mon, 24 Mar 2014 23:02:29 +0100 Subject: [opensource-dev] where do i get 3p-fmodex? In-Reply-To: <1404982.6A73VvUTm8@sai.eregion.home> References: <14246860.xbu6XzqIUh@sai.eregion.home> <1395694788.209.YahooMailNeo@web161603.mail.bf1.yahoo.com> <1404982.6A73VvUTm8@sai.eregion.home> Message-ID: <1896278.Kh9u5bOAT1@sai.eregion.home> Am Montag 24 M?rz 2014, 22:06:36 schrieb Lance Corrimal: > Hi, > > got it, thanks! > > Cheers > LC > ...does the latest v-d source (today's set of commits) build for anyone? I get this: [ 751s] [ 32%] Building CXX object llaudio/CMakeFiles/llaudio.dir/llaudioengine_fmodex.cpp.o [ 753s] /home/abuild/rpmbuild/BUILD/viewer- release/indra/llaudio/llaudioengine_fmodex.cpp:40:20: fatal error: fmod.hpp: No such file or directory [ 753s] #include "fmod.hpp" [ 753s] ^ Cheers LC From ardylay at gmail.com Mon Mar 24 18:42:36 2014 From: ardylay at gmail.com (Ardy Lay) Date: Mon, 24 Mar 2014 20:42:36 -0500 Subject: [opensource-dev] where do i get 3p-fmodex? In-Reply-To: <1896278.Kh9u5bOAT1@sai.eregion.home> References: <14246860.xbu6XzqIUh@sai.eregion.home> <1395694788.209.YahooMailNeo@web161603.mail.bf1.yahoo.com> <1404982.6A73VvUTm8@sai.eregion.home> <1896278.Kh9u5bOAT1@sai.eregion.home> Message-ID: <5330DF0C.4080005@gmail.com> I worked around it for now: -#include "fmod.hpp" -#include "fmod_errors.h" +#include "fmodex\fmod.hpp" +#include "fmodex\fmod_errors.h" On 3/24/2014 5:02 PM, Lance Corrimal wrote: > Am Montag 24 M?rz 2014, 22:06:36 schrieb Lance Corrimal: >> Hi, >> >> got it, thanks! >> >> Cheers >> LC >> > > ...does the latest v-d source (today's set of commits) build for anyone? > I get this: > > [ 751s] [ 32%] Building CXX object > llaudio/CMakeFiles/llaudio.dir/llaudioengine_fmodex.cpp.o > [ 753s] /home/abuild/rpmbuild/BUILD/viewer- > release/indra/llaudio/llaudioengine_fmodex.cpp:40:20: fatal error: fmod.hpp: > No such file or directory > [ 753s] #include "fmod.hpp" > [ 753s] ^ > > > Cheers > LC > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges From Lance.Corrimal at eregion.de Tue Mar 25 02:08:29 2014 From: Lance.Corrimal at eregion.de (Lance Corrimal) Date: Tue, 25 Mar 2014 10:08:29 +0100 Subject: [opensource-dev] where do i get 3p-fmodex? In-Reply-To: <5330DF0C.4080005@gmail.com> References: <14246860.xbu6XzqIUh@sai.eregion.home> <1896278.Kh9u5bOAT1@sai.eregion.home> <5330DF0C.4080005@gmail.com> Message-ID: <6915869.PXSQsxojvi@sai.eregion.home> Hi, that needs to be done in three separate files, right? done that. I would rather have a fix that doesn't patch the sources but re- adds fmodex/ to the include path, but this will do in a pinch. cheers, LC Am Montag 24 M?rz 2014, 20:42:36 schrieb Ardy Lay: > I worked around it for now: > -#include "fmod.hpp" > -#include "fmod_errors.h" > +#include "fmodex\fmod.hpp" > +#include "fmodex\fmod_errors.h" > > On 3/24/2014 5:02 PM, Lance Corrimal wrote: > > Am Montag 24 M?rz 2014, 22:06:36 schrieb Lance Corrimal: > >> Hi, > >> > >> got it, thanks! > >> > >> Cheers > >> LC > > > > ...does the latest v-d source (today's set of commits) build for anyone? > > I get this: > > > > [ 751s] [ 32%] Building CXX object > > llaudio/CMakeFiles/llaudio.dir/llaudioengine_fmodex.cpp.o > > [ 753s] /home/abuild/rpmbuild/BUILD/viewer- > > release/indra/llaudio/llaudioengine_fmodex.cpp:40:20: fatal error: > > fmod.hpp: No such file or directory > > [ 753s] #include "fmod.hpp" > > [ 753s] ^ > > > > > > Cheers > > LC > > _______________________________________________ > > Policies and (un)subscribe information available here: > > http://wiki.secondlife.com/wiki/OpenSource-Dev > > Please read the policies before posting to keep unmoderated posting > > privileges > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges From jhwelch at gmail.com Tue Mar 25 02:18:37 2014 From: jhwelch at gmail.com (Jonathan Welch) Date: Tue, 25 Mar 2014 05:18:37 -0400 Subject: [opensource-dev] where do i get 3p-fmodex? In-Reply-To: <6915869.PXSQsxojvi@sai.eregion.home> References: <14246860.xbu6XzqIUh@sai.eregion.home> <1896278.Kh9u5bOAT1@sai.eregion.home> <5330DF0C.4080005@gmail.com> <6915869.PXSQsxojvi@sai.eregion.home> Message-ID: In the past few days viewer-development just received some fixes for fmodex -- are you building from the most recent sources? On 3/25/14, Lance Corrimal wrote: > Hi, > > that needs to be done in three separate files, right? > > done that. I would rather have a fix that doesn't patch the sources but re- > adds fmodex/ to the include path, but this will do in a pinch. > > cheers, > LC > > Am Montag 24 M?rz 2014, 20:42:36 schrieb Ardy Lay: >> I worked around it for now: >> -#include "fmod.hpp" >> -#include "fmod_errors.h" >> +#include "fmodex\fmod.hpp" >> +#include "fmodex\fmod_errors.h" >> >> On 3/24/2014 5:02 PM, Lance Corrimal wrote: >> > Am Montag 24 M?rz 2014, 22:06:36 schrieb Lance Corrimal: >> >> Hi, >> >> >> >> got it, thanks! >> >> >> >> Cheers >> >> LC >> > >> > ...does the latest v-d source (today's set of commits) build for >> > anyone? >> > I get this: >> > >> > [ 751s] [ 32%] Building CXX object >> > llaudio/CMakeFiles/llaudio.dir/llaudioengine_fmodex.cpp.o >> > [ 753s] /home/abuild/rpmbuild/BUILD/viewer- >> > release/indra/llaudio/llaudioengine_fmodex.cpp:40:20: fatal error: >> > fmod.hpp: No such file or directory >> > [ 753s] #include "fmod.hpp" >> > [ 753s] ^ >> > >> > >> > Cheers >> > LC >> > _______________________________________________ >> > Policies and (un)subscribe information available here: >> > http://wiki.secondlife.com/wiki/OpenSource-Dev >> > Please read the policies before posting to keep unmoderated posting >> > privileges >> _______________________________________________ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/OpenSource-Dev >> Please read the policies before posting to keep unmoderated posting >> privileges > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > From Lance.Corrimal at eregion.de Tue Mar 25 02:34:29 2014 From: Lance.Corrimal at eregion.de (Lance Corrimal) Date: Tue, 25 Mar 2014 10:34:29 +0100 Subject: [opensource-dev] where do i get 3p-fmodex? In-Reply-To: References: <14246860.xbu6XzqIUh@sai.eregion.home> <6915869.PXSQsxojvi@sai.eregion.home> Message-ID: <3926891.55s4z8gZDp@sai.eregion.home> viewer-development, what repository are you talking about? i thought there was no viewer-development anymore and everything should happen only in viewer- release? Anyway I am building from a viewer-release checkout from yesterday which has the "fixes" you mention. by the way, https://jira.secondlife.com/browse/BUG-5524 Am Dienstag 25 M?rz 2014, 05:18:37 schrieb Jonathan Welch: > In the past few days viewer-development just received some fixes for > fmodex -- are you building from the most recent sources? > > On 3/25/14, Lance Corrimal wrote: > > Hi, > > > > that needs to be done in three separate files, right? > > > > done that. I would rather have a fix that doesn't patch the sources but > > re- > > adds fmodex/ to the include path, but this will do in a pinch. > > > > cheers, > > LC > > > > Am Montag 24 M?rz 2014, 20:42:36 schrieb Ardy Lay: > >> I worked around it for now: > >> -#include "fmod.hpp" > >> -#include "fmod_errors.h" > >> +#include "fmodex\fmod.hpp" > >> +#include "fmodex\fmod_errors.h" > >> > >> On 3/24/2014 5:02 PM, Lance Corrimal wrote: > >> > Am Montag 24 M?rz 2014, 22:06:36 schrieb Lance Corrimal: > >> >> Hi, > >> >> > >> >> got it, thanks! > >> >> > >> >> Cheers > >> >> LC > >> > > >> > ...does the latest v-d source (today's set of commits) build for > >> > anyone? > >> > I get this: > >> > > >> > [ 751s] [ 32%] Building CXX object > >> > llaudio/CMakeFiles/llaudio.dir/llaudioengine_fmodex.cpp.o > >> > [ 753s] /home/abuild/rpmbuild/BUILD/viewer- > >> > release/indra/llaudio/llaudioengine_fmodex.cpp:40:20: fatal error: > >> > fmod.hpp: No such file or directory > >> > [ 753s] #include "fmod.hpp" > >> > [ 753s] ^ > >> > > >> > > >> > Cheers > >> > LC > >> > _______________________________________________ > >> > Policies and (un)subscribe information available here: > >> > http://wiki.secondlife.com/wiki/OpenSource-Dev > >> > Please read the policies before posting to keep unmoderated posting > >> > privileges > >> > >> _______________________________________________ > >> Policies and (un)subscribe information available here: > >> http://wiki.secondlife.com/wiki/OpenSource-Dev > >> Please read the policies before posting to keep unmoderated posting > >> privileges > > > > _______________________________________________ > > Policies and (un)subscribe information available here: > > http://wiki.secondlife.com/wiki/OpenSource-Dev > > Please read the policies before posting to keep unmoderated posting > > privileges From jhwelch at gmail.com Tue Mar 25 02:36:28 2014 From: jhwelch at gmail.com (Jonathan Welch) Date: Tue, 25 Mar 2014 05:36:28 -0400 Subject: [opensource-dev] where do i get 3p-fmodex? In-Reply-To: <3926891.55s4z8gZDp@sai.eregion.home> References: <14246860.xbu6XzqIUh@sai.eregion.home> <6915869.PXSQsxojvi@sai.eregion.home> <3926891.55s4z8gZDp@sai.eregion.home> Message-ID: Yes, sorry, I meant viewer-release (it is pretty early in the morning here!) From ardylay at gmail.com Tue Mar 25 03:58:17 2014 From: ardylay at gmail.com (Ardy Lay) Date: Tue, 25 Mar 2014 05:58:17 -0500 Subject: [opensource-dev] where do i get 3p-fmodex? In-Reply-To: <6915869.PXSQsxojvi@sai.eregion.home> References: <14246860.xbu6XzqIUh@sai.eregion.home> <1896278.Kh9u5bOAT1@sai.eregion.home> <5330DF0C.4080005@gmail.com> <6915869.PXSQsxojvi@sai.eregion.home> Message-ID: <53316149.40809@gmail.com> Three files each got a little of this treatment, yes. And I don't expect this to be the right way to do it. It's just me steering around an obstacle that I suspect is caused by something in a make file. I wanted a viewer with this fmodex fix in it to play with. On 3/25/2014 4:08 AM, Lance Corrimal wrote: > Hi, > > that needs to be done in three separate files, right? > > done that. I would rather have a fix that doesn't patch the sources but re- > adds fmodex/ to the include path, but this will do in a pinch. > > cheers, > LC > > Am Montag 24 M?rz 2014, 20:42:36 schrieb Ardy Lay: >> I worked around it for now: >> -#include "fmod.hpp" >> -#include "fmod_errors.h" >> +#include "fmodex\fmod.hpp" >> +#include "fmodex\fmod_errors.h" >> >> On 3/24/2014 5:02 PM, Lance Corrimal wrote: >>> Am Montag 24 M?rz 2014, 22:06:36 schrieb Lance Corrimal: >>>> Hi, >>>> >>>> got it, thanks! >>>> >>>> Cheers >>>> LC >>> ...does the latest v-d source (today's set of commits) build for anyone? >>> I get this: >>> >>> [ 751s] [ 32%] Building CXX object >>> llaudio/CMakeFiles/llaudio.dir/llaudioengine_fmodex.cpp.o >>> [ 753s] /home/abuild/rpmbuild/BUILD/viewer- >>> release/indra/llaudio/llaudioengine_fmodex.cpp:40:20: fatal error: >>> fmod.hpp: No such file or directory >>> [ 753s] #include "fmod.hpp" >>> [ 753s] ^ >>> >>> >>> Cheers >>> LC >>> _______________________________________________ >>> Policies and (un)subscribe information available here: >>> http://wiki.secondlife.com/wiki/OpenSource-Dev >>> Please read the policies before posting to keep unmoderated posting >>> privileges >> _______________________________________________ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/OpenSource-Dev >> Please read the policies before posting to keep unmoderated posting >> privileges > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges From monty at lindenlab.com Tue Mar 25 08:33:02 2014 From: monty at lindenlab.com (Monty Brandenberg) Date: Tue, 25 Mar 2014 11:33:02 -0400 Subject: [opensource-dev] where do i get 3p-fmodex? In-Reply-To: <53316149.40809@gmail.com> References: <14246860.xbu6XzqIUh@sai.eregion.home> <1896278.Kh9u5bOAT1@sai.eregion.home> <5330DF0C.4080005@gmail.com> <6915869.PXSQsxojvi@sai.eregion.home> <53316149.40809@gmail.com> Message-ID: <5331A1AE.9090807@lindenlab.com> On 3/25/2014 6:58 AM, Ardy Lay wrote: > Three files each got a little of this treatment, yes. And I don't > expect this to be the right way to do it. It's just me steering around > an obstacle that I suspect is caused by something in a make file. Problem is in FMODEX.cmake. A change I made didn't affect our builds, did affect OS builds. I'll revert that in the future when I get a chance but that would be the place to fix this (changeset 3d662c2f1aad). -- Monty Brandenberg | Unit of Production Skype monty.linden | Second Life Monty Linden Linden Lab | Makers of Shared Creative Spaces Check out what we're working on! From ardylay at gmail.com Tue Mar 25 15:45:15 2014 From: ardylay at gmail.com (Ardy Lay) Date: Tue, 25 Mar 2014 17:45:15 -0500 Subject: [opensource-dev] where do i get 3p-fmodex? In-Reply-To: <5331A1AE.9090807@lindenlab.com> References: <14246860.xbu6XzqIUh@sai.eregion.home> <1896278.Kh9u5bOAT1@sai.eregion.home> <5330DF0C.4080005@gmail.com> <6915869.PXSQsxojvi@sai.eregion.home> <53316149.40809@gmail.com> <5331A1AE.9090807@lindenlab.com> Message-ID: <533206FB.5060706@gmail.com> /me takes a quick glance are file revision history. Oh! Heh. Yes. One little edit beats five. On 3/25/2014 10:33 AM, Monty Brandenberg wrote: > On 3/25/2014 6:58 AM, Ardy Lay wrote: >> Three files each got a little of this treatment, yes. And I don't >> expect this to be the right way to do it. It's just me steering around >> an obstacle that I suspect is caused by something in a make file. > Problem is in FMODEX.cmake. A change I made didn't affect our > builds, did affect OS builds. I'll revert that in the future when > I get a chance but that would be the place to fix this (changeset > 3d662c2f1aad). >