[opensource-dev] HTTP asset fetching will soon be mandatory
Oz Linden (Scott Lawrence)
oz at lindenlab.com
Mon Oct 29 14:59:13 PDT 2018
Sorry ... this ended up in my Junk folder somehow...
On 2018-10-19 09:52 , Henri Beauchamp wrote:
> I don't see AT_TEXTURE listed: does it mean that we will still be able
> to fetch textures via UDP sim messages ?
No, we plan to remove texture fetching via UDP at the same time (the
person that drafted that note didn't realize we hadn't done that already
and I didn't catch it).
> My viewer has long been updated to make use of the newest HTTP fetching
> capabilities, but it also implements an automatic fallback to UDP fetches
> when HTTP ones fail (i.e. a texture failing to be served via HTTP is
> automatically re-requested using UDP).
Better to requeue the request to HTTP after a suitable backoff (unless
of course you get a error that indicates that a retry would not work).
> Also, will AIS be made mandatory or will the non-AIS HTTP inventory
> operations still be available ? The reason for this question is that
> AIS is still suffering failures from time to time, and the only solution
> in that case is to disable it (or restart the sim)...
The effort to disable the UDP inventory operations is separate; we don't
plan to make those changes until somewhat later. We'll post an
announcement a few months out for that, but if there are UDP inventory
operations you're using now that can be done through AIS, then you
should be making those changes.
--
OZ LINDEN | Senior Director, Second Life Engineering
email or hangouts: oz at lindenlab.com <mailto:oz at lindenlab.com> | Real
Life: Scott Lawrence
LINDEN LAB | Create Virtual Experiences <https://www.lindenlab.com>
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