[opensource-dev] HTTP asset fetching will soon be mandatory

Oz Linden (Scott Lawrence) oz at lindenlab.com
Mon Oct 29 14:59:13 PDT 2018


Sorry ... this ended up in my Junk folder somehow...

On 2018-10-19 09:52 , Henri Beauchamp wrote:
> I don't see AT_TEXTURE listed: does it mean that we will still be able
> to fetch textures via UDP sim messages ?
No, we plan to remove texture fetching via UDP at the same time (the 
person that drafted that note didn't realize we hadn't done that already 
and I didn't catch it).
> My viewer has long been updated to make use of the newest HTTP fetching
> capabilities, but it also implements an automatic fallback to UDP fetches
> when HTTP ones fail (i.e. a texture failing to be served via HTTP is
> automatically re-requested using UDP).
Better to requeue the request to HTTP after a suitable backoff (unless 
of course you get a error that indicates that a retry would not work).
> Also, will AIS be made mandatory or will the non-AIS HTTP inventory
> operations still be available ?  The reason for this question is that
> AIS is still suffering failures from time to time, and the only solution
> in that case is to disable it (or restart the sim)...
The effort to disable the UDP inventory operations is separate; we don't 
plan to make those changes until somewhat later. We'll post an 
announcement a few months out for that, but if there are UDP inventory 
operations you're using now that can be done through AIS, then you 
should be making those changes.

-- 
OZ LINDEN | Senior Director, Second Life Engineering
email or hangouts: oz at lindenlab.com <mailto:oz at lindenlab.com> | Real 
Life: Scott Lawrence
LINDEN LAB | Create Virtual Experiences <https://www.lindenlab.com>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20181029/31d57d4c/attachment.htm 


More information about the opensource-dev mailing list