[sldev] Texture Garbage Collection (was Re: UMA Grid - Offline for a bit)

Jonathan Freedman jef at pleiades.ca
Sat Apr 7 17:59:40 PDT 2007


I once asked a Linden about this (as it related to a libsecondlife 
project). The answer I got was that there is garbage collection, but it 
takes quite a while for it to kick in. And only if the texture is not in 
anyones inventory, or an in-world object. I don't believe it took into 
account textures on items in inventory. Similarly, if the texture is 
only ever referenced via key in a LSL script, it may be a wise idea to 
keep a copy in your inventory.

Cheers

Jonathan Freedman / otakup0pe Neumann
VP Operations
Pleiades Consulting

Jesse Nesbitt wrote:
> Actually, I don't even think those vanish.
>
> On 4/7/07, *Dale Glass* <dale at daleglass.net 
> <mailto:dale at daleglass.net>> wrote:
>
>     В сообщении от 8 апреля 2007 02:08 Callum Lerwick написал(a):
>     > You should get a refund on your "upload tax" if you later delete
>     > the last copy. ;P
>
>     I thought that textures never fully vanished in SL, except the
>     autogenerated baked ones.
>
>     You still can refer to a texture by key even if there aren't copies in
>     anybody's inventory anymore, AFAIK.
>
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> -- 
> --Jesse
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