[sldev] Texture Garbage Collection (was Re: UMA Grid - Offline for
a bit)
Jonathan Freedman
jef at pleiades.ca
Sat Apr 7 17:59:40 PDT 2007
I once asked a Linden about this (as it related to a libsecondlife
project). The answer I got was that there is garbage collection, but it
takes quite a while for it to kick in. And only if the texture is not in
anyones inventory, or an in-world object. I don't believe it took into
account textures on items in inventory. Similarly, if the texture is
only ever referenced via key in a LSL script, it may be a wise idea to
keep a copy in your inventory.
Cheers
Jonathan Freedman / otakup0pe Neumann
VP Operations
Pleiades Consulting
Jesse Nesbitt wrote:
> Actually, I don't even think those vanish.
>
> On 4/7/07, *Dale Glass* <dale at daleglass.net
> <mailto:dale at daleglass.net>> wrote:
>
> В сообщении от 8 апреля 2007 02:08 Callum Lerwick написал(a):
> > You should get a refund on your "upload tax" if you later delete
> > the last copy. ;P
>
> I thought that textures never fully vanished in SL, except the
> autogenerated baked ones.
>
> You still can refer to a texture by key even if there aren't copies in
> anybody's inventory anymore, AFAIK.
>
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> --Jesse
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