[sldev] Why Linden Labs needs to let the community extend the
client without asking for their IP
Callum Lerwick
seg at haxxed.com
Sun Apr 8 02:09:43 PDT 2007
On Fri, 2007-04-06 at 23:49 -0700, Ettore Pasquini wrote:
> > b) LL is falling behind in the feature races as competitors gather
>
> Who are the competitors?
http://www.croquetconsortium.org/index.php/Main_Page
http://metaverse.sourceforge.net/
http://solipsis.netofpeers.net/
http://www.activeworlds.com/
http://www.there.com/
http://www.redlightcenter.com/
http://en.wikipedia.org/wiki/Dotsoul
http://www.blaxxun.com/
http://en.wikipedia.org/wiki/Rise:_The_Vieneo_Province
http://player.thesimsonline.ea.com/
http://www.habbo.com/
Did I miss any? Not going to list every MMORPG, they're not really the
same thing. (Similar to MUD vs MOO/MUSH/MUCK in the old days...) Okay so
Sims Online seems kind of borderline. http://www.planeshift.it/ is
interesting, it has an open source client based on the Crystal Space
engine and the game actually doesn't look like ass.
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