[sldev] Why Linden Labs needs to let the community extend the client without asking for their IP

Synthalor Mandelbrot synthalor.mandelbrot at inbox.com
Mon Apr 9 09:59:09 PDT 2007


Hmmm, it looks like you missed Entropia, although it's not a place where I would want to live.

http://www.entropiauniverse.com/

Synthalor Mandelbrot

> -----Original Message-----
> From: seg at haxxed.com
> Sent: Sun, 08 Apr 2007 04:09:43 -0500
> To: sldev at lists.secondlife.com
> Subject: Re: [sldev] Why Linden Labs needs to let the community extend
> the client without asking for their IP
> 
> On Fri, 2007-04-06 at 23:49 -0700, Ettore Pasquini wrote:
>>> b) LL is falling behind in the feature races as competitors gather
>> 
>> Who are the competitors?
> 
> http://www.croquetconsortium.org/index.php/Main_Page
> http://metaverse.sourceforge.net/
> http://solipsis.netofpeers.net/
> http://www.activeworlds.com/
> http://www.there.com/
> http://www.redlightcenter.com/
> http://en.wikipedia.org/wiki/Dotsoul
> http://www.blaxxun.com/
> http://en.wikipedia.org/wiki/Rise:_The_Vieneo_Province
> http://player.thesimsonline.ea.com/
> http://www.habbo.com/
> 
> Did I miss any? Not going to list every MMORPG, they're not really the
> same thing. (Similar to MUD vs MOO/MUSH/MUCK in the old days...) Okay so
> Sims Online seems kind of borderline. http://www.planeshift.it/ is
> interesting, it has an open source client based on the Crystal Space
> engine and the game actually doesn't look like ass.

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