[sldev] Sculpted prim works in progress
Ryan Williams
rdw at lindenlab.com
Mon Apr 30 09:40:08 PDT 2007
John Hurliman wrote:
> I got the MEL script for creating the sculpted prim textures working
> but had no way to test if I did it right or not, so I wrote this:
>
> http://www.jhurliman.org/images/sculptedpreview03.png
>
> It's a C# XNA app, code is attached. One thing that I noticed was my
> own position maps (is there a better name for them? that's what I've
> been calling the textures) create geometry virtually identical to what
> I see in Maya, but the ones I downloaded off of flickr appear to
> suffer from slight JPEG compression artifacts. Will we be able to
> upload the position maps using lossless JPEG2000 settings? Even the
> raw image files only take up ~12.5KB.
>
I believe that is the plan, because it piggybacks on our existing
texture infrastructure, and also degrades gracefully when the texture is
partially downloaded.
-RYaN
> John Hurliman
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