[sldev] Sculpted prim works in progress

Ryan Williams rdw at lindenlab.com
Mon Apr 30 09:40:08 PDT 2007


John Hurliman wrote:
> I got the MEL script for creating the sculpted prim textures working 
> but had no way to test if I did it right or not, so I wrote this:
>
> http://www.jhurliman.org/images/sculptedpreview03.png
>
> It's a C# XNA app, code is attached. One thing that I noticed was my 
> own position maps (is there a better name for them? that's what I've 
> been calling the textures) create geometry virtually identical to what 
> I see in Maya, but the ones I downloaded off of flickr appear to 
> suffer from slight JPEG compression artifacts. Will we be able to 
> upload the position maps using lossless JPEG2000 settings? Even the 
> raw image files only take up ~12.5KB.
>
I believe that is the plan, because it piggybacks on our existing 
texture infrastructure, and also degrades gracefully when the texture is 
partially downloaded.

-RYaN


> John Hurliman
> ------------------------------------------------------------------------
>
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