[sldev] Voice

Second Life sl at phoca.com
Wed Aug 1 12:17:42 PDT 2007


Ack, sorry :/

Does this work? I made a page with the letter text and links in it.

http://www.seal-cove.com/chatterbox/

Farallon

----- Original Message ----- 
From: "Soft Linden" <soft at lindenlab.com>
To: "Second Life" <sl at phoca.com>
Cc: "Nicholaz Beresford" <nicholaz at blueflash.cc>; "Second Life Developer 
Mailing List" <sldev at lists.secondlife.com>
Sent: Wednesday, August 01, 2007 11:43 AM
Subject: Re: [sldev] Voice


>I can't access the URLs on this. Could you check permissions?
>
>
> On 7/31/07, Second Life <sl at phoca.com> wrote:
>> Soft,
>>
>> Thanks for replying to this thread.
>>
>> Believe me it is not merely resistance to change. There is a fatal flaw 
>> in
>> the design as it sits that should be corrected.
>>
>> There are many minor issues with the chatterbox but one stands out above 
>> all
>> the rest. I have been using the FL client for about 80% of my SLing, 8 
>> hours
>> a day for the last two months. And on the occasions when I go back to the
>> standard client it is a RELIEF.
>>
>> I have taken several snapshots to try to illustrate the problem and it 
>> all
>> stems from having a large number of :friends and trying to deal with 
>> several
>> IMs at once where the chatter box is completely deficient in usability.
>>
>> Image 1: My normal, every day, always open window set. History and IM 
>> with
>> enough space for 8-9 IMs before scrolling sets in and then I can enlarge 
>> it
>> quite a bit sideways without using up any more real usable screen
>> real-estate (eating up the mini map of course).
>>
>> http://www.seal-cove.com/chatterbox/Current.jpg
>>
>> Image 2: Now, when I want to check on the friends list, it is a simple 
>> click
>> away, click on, browse the entire list of "on-line" friends without even
>> scrolling, click off when done. Extremely fast and efficient. And even 
>> when
>> I want to leave it open to check on things real-time It's still 
>> relatively
>> compact and out of the way, and I can see it and my IM windows at the 
>> same
>> time. This is unusual but happens sometimes, nice to have that option.
>>
>> http://www.seal-cove.com/chatterbox/Current-WithFriendsList.jpg
>>
>> Image 3: Chatterbox, trying to maintain the same setup as I normally use 
>> in
>> image 1. Note that it is immediately and uselessly larger than it needs 
>> to
>> be for IMs as compared to before. Why? because of the friends list that 
>> is
>> wedged in there. Now look at even trying to use the friends list, I can 
>> only
>> see 4.5 names at a time. I've never used the scroll wheel so much in SL 
>> as
>> trying to look up and down my friends list in this configuration :(
>>
>> http://www.seal-cove.com/chatterbox/Chatterbox-IMs.jpg
>>
>> Image 4: I tried this for a while, making the chatterbox more friends 
>> list
>> friendly, but then you can only manage 2-3 IM windows before having to
>> annoyingly scroll them, and the aspect ratio for the IMs is not best AND 
>> the
>> friends list names are pretty scrunched.
>>
>> http://www.seal-cove.com/chatterbox/Chatterbox-FriendsList.jpg
>>
>> Image 5: And here is the meat of it, IF you have a lot of friends and 
>> don;t
>> like constantly scrolling scrolling scrolling AND you want to manage 
>> 6-8-10
>> IMs at once, here is what you have to have:
>>
>> http://www.seal-cove.com/chatterbox/Chatterbox-Both.jpg
>>
>> That is plainly ridiculous. Now go back and look at my image 1 and Image 
>> 2
>> again, see what I mean by "relief"? And finally, these shots were taken 
>> on a
>> 1920x1200 screen at a UI size of 0.90. How are people on 1024x768 screens
>> going to take this? (Which BTW I use on the living room media computer 
>> while
>> watching TV sometimes)
>>
>> It should be fairly plain what the problem is: The friends list and the 
>> IM
>> window /demand/ opposite aspect ratios for best usage and having them
>> attached like that makes one or the other very hard to use.
>>
>> The solution isn't that hard: Make the friends list detachable and put a
>> button to show/hide it back on the button bar.
>>
>> As I said there are plenty of other smaller problems but if this ONE big
>> backwards step were put right, then I think I and most everyone else I've
>> talked too just might be able to "get used to it".
>>
>> Thank you for looking.
>>
>> Farallon Greyskin
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> ----- Original Message -----
>> From: "Soft Linden" <soft at lindenlab.com>
>> To: "Nicholaz Beresford" <nicholaz at blueflash.cc>
>> Cc: "Second Life Developer Mailing List" <sldev at lists.secondlife.com>
>> Sent: Tuesday, July 31, 2007 5:57 PM
>> Subject: Re: [sldev] Voice
>>
>>
>> > I've seen a lot of comments about the new chatterbox panel, mostly
>> > negative. For me (and I think many other Lindens), it's hard to tell
>> > how many of the comments are resistance to changing something so
>> > fundamental and familiar, and how much is real usability breakage. I
>> > know I get pretty attached to one way of doing things after being
>> > exposed to it for so long.
>> >
>> > The design isn't set in stone, although what you see now will be,
>> > roughly, what you see in the first release. Posting specific requests
>> > and shortcomings as JIRAs will help a lot in evolving this into
>> > something better-received, and many thanks to those of you who have
>> > posted comments.
>> >
>> > The bHear team will be pushing to have the final source released at
>> > the same time as, or just before, the official launch. If you've got
>> > things you'd like to change yourselves, you might visit Benjamin
>> > Linden's usability office hours to propose ideas in advance and to
>> > highlight existing chatterbox JIRAs you want to act on, based on your
>> > reactions to the First Look version. If we see patches that
>> > specifically note that you already ran an implemented idea by
>> > Benjamin, we should be able to bring them in pretty quickly.
>> >
>> >
>> > On 7/28/07, Nicholaz Beresford <nicholaz at blueflash.cc> wrote:
>> >>
>> >> I just tried the voice first look for the first time
>> >> today and read the blog post about a mandatory FL on
>> >> Monday and integration in to the main viewer.
>> >>
>> >> Is there are roadmap for this (time-wise and in relation
>> >> to the non-voice viewer)?
>> >>
>> >> Also, I'd like to know how much set in stone the
>> >> communication center design is (in my personal opinion
>> >> that dialog is quite underwhelming and will most likely
>> >> cause a major uproar when it becomes mandatory for all).
>> >>
>> >>
>> >> Nick
>> >> --
>> >> Second Life from the inside out:
>> >> http://nicholaz-beresford.blogspot.com/
>> >> _______________________________________________
>> >> Click here to unsubscribe or manage your list subscription:
>> >> /index.html
>> >>
>> > _______________________________________________
>> > Click here to unsubscribe or manage your list subscription:
>> > /index.html
>>
>> 



More information about the SLDev mailing list