[sldev] Shortcut keys for rendering features
Tao Takashi
tao.takashi at googlemail.com
Sat Aug 11 16:44:24 PDT 2007
Well, not sure about the rest of the shortcuts as I rarely use them but
switching on/off the UI should stay a shortcut as it's actually a bit hard
to switch it on again without one.
And this is actually the one I use the most because of machinima purposes
where you don't want the UI.
And yes, some sort of configuration of these would be the best solution,
IMHO could be some text file in the beginning, might be some UI for this
later on.
-- Tao
2007/8/11, Argent Stonecutter <secret.argent at gmail.com>:
>
> The biggest problem I have right now in terms of shortcuts is that ^N
> isn't a global toggle. If they're not going back to the old alt-shows-
> physical behavior then they should at least make ^N toggle beacons in
> edit mode too.
>
> This is kinda related to the "scriptable UI" stuff. We really need a
> set of keys_$MODE.xml files that let us override any key binding in
> any mode.
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--
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