[sldev] A.I. & LL's No Gamble Rules

Dzonatas dzonatas at dzonux.net
Sun Aug 12 21:37:27 PDT 2007


Artificial Intelligent programs, like ones to create NPCs, may hit a 
crossroad with the gamble issue. Before this becomes a policy issue, one 
thing to think about is how "chance," or actually "random," is being 
used. The ban is not clear when lindens dollars are involved in 
processes that also involve such said randomness. The intent of the 
words suggest a limitation, but it is that jurisdiction being outlined 
that is not clear.

For example, if one were to win a battle with a NPC monster and its drop 
linden dollars as a reward. The technology behind the NPC monster is 
A.I., and that could be seen as a "chance." I doubt that such said 
chance is supposed to carry such intent, but there is no policy to make 
that point. As ugly legal battles get, this hole could fall prey.

Would a simple addition to the words be enough? I thought of the phrase 
like "the jurisdiction of excludes processes that involve a nature of 
random access as the instance of chance." I posted this here instead of 
directly to the legal team due to the more technical nature of the words 
"random access." There is obviously a difference between the randomness 
of a roll of die (or a random number generator) and, for example, the 
random order in which players may hit and kill a NPC or how that NPC reacts.

What is a good way to describe the difference in such randomness or such 
chance?

p.s... NPCs have become my older kids favorite thing to play against and 
these don't exist currently in SL besides experimental A.I. life habitats
-- 
Power to Change the Void


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