[sldev] A.I. & LL's No Gamble Rules
Dzonatas
dzonatas at dzonux.net
Sun Aug 12 21:37:27 PDT 2007
Artificial Intelligent programs, like ones to create NPCs, may hit a
crossroad with the gamble issue. Before this becomes a policy issue, one
thing to think about is how "chance," or actually "random," is being
used. The ban is not clear when lindens dollars are involved in
processes that also involve such said randomness. The intent of the
words suggest a limitation, but it is that jurisdiction being outlined
that is not clear.
For example, if one were to win a battle with a NPC monster and its drop
linden dollars as a reward. The technology behind the NPC monster is
A.I., and that could be seen as a "chance." I doubt that such said
chance is supposed to carry such intent, but there is no policy to make
that point. As ugly legal battles get, this hole could fall prey.
Would a simple addition to the words be enough? I thought of the phrase
like "the jurisdiction of excludes processes that involve a nature of
random access as the instance of chance." I posted this here instead of
directly to the legal team due to the more technical nature of the words
"random access." There is obviously a difference between the randomness
of a roll of die (or a random number generator) and, for example, the
random order in which players may hit and kill a NPC or how that NPC reacts.
What is a good way to describe the difference in such randomness or such
chance?
p.s... NPCs have become my older kids favorite thing to play against and
these don't exist currently in SL besides experimental A.I. life habitats
--
Power to Change the Void
More information about the SLDev
mailing list