[sldev] A.I. & LL's No Gamble Rules
Kamilion
kamilion at gmail.com
Sun Aug 12 23:03:36 PDT 2007
Actually, I was looking into this as well.
Since they explicitly state that randomness cannot be used, I was
going to set up a blackjack table that wasn't random. Every hand would
be precomputed on a PHP server with a large database of sequential
hands. Like a normal video blackjack machine, the hands are geared
50.100% for the house and 49.900% for the player.
Now, what happens when the PHP script sequentially serves these to
multiple clients?
Is that considered randomness, or is it "for example, the
random order in which players may hit and kill a NPC or how that NPC reacts."?
Alternatively, there is another way.
A libsecondlife bot could be programmed to teleport to someone, accept
a payment, and allow a resident to interact with it, basically acting
as a NPC dealer.
How would that be dealt with?
I've been interested in chaotically stabilized learning neural
networks for a number of years now. Does a machine's "decisions" count
as randomness if chaos theory is behind it?
On 8/12/07, Dzonatas <dzonatas at dzonux.net> wrote:
> Artificial Intelligent programs, like ones to create NPCs, may hit a
> crossroad with the gamble issue. Before this becomes a policy issue, one
> thing to think about is how "chance," or actually "random," is being
> used. The ban is not clear when lindens dollars are involved in
> processes that also involve such said randomness. The intent of the
> words suggest a limitation, but it is that jurisdiction being outlined
> that is not clear.
>
> For example, if one were to win a battle with a NPC monster and its drop
> linden dollars as a reward. The technology behind the NPC monster is
> A.I., and that could be seen as a "chance." I doubt that such said
> chance is supposed to carry such intent, but there is no policy to make
> that point. As ugly legal battles get, this hole could fall prey.
>
> Would a simple addition to the words be enough? I thought of the phrase
> like "the jurisdiction of excludes processes that involve a nature of
> random access as the instance of chance." I posted this here instead of
> directly to the legal team due to the more technical nature of the words
> "random access." There is obviously a difference between the randomness
> of a roll of die (or a random number generator) and, for example, the
> random order in which players may hit and kill a NPC or how that NPC reacts.
>
> What is a good way to describe the difference in such randomness or such
> chance?
>
> p.s... NPCs have become my older kids favorite thing to play against and
> these don't exist currently in SL besides experimental A.I. life habitats
> --
> Power to Change the Void
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