[sldev] Re: New Viewer Shell Proposal
Lawson English
lenglish5 at cox.net
Wed Aug 22 16:57:01 PDT 2007
Argent Stonecutter wrote:
>> Its ironic that you want a GAME (or virtual world) to look like the host
>> OS. IIRC, Apple's human interface guidelines always made a specific
>> exemption for games interfaces because the need to present an interface
>> consistent with the game overrode the CHI guideline of presenting an
>> interface consistent with the rest of the system.
>
> The parts of the game that we're talking about are not game
> components, they are building tools, instant message tools, and the
> like. We're not talking about replacing the game controls (like the
> chat bar and button bar) with native controls. We're talking about
> your inventory, the editors, chat windows, and other meta-VR controls.
>
Even (especially) those should present a SL-specific look-and-feel.
Immersian isn't just about building tools but about menus as well.
In the long run, HUDs should be able to access the widgets on the client
side and use the client's own control-tracking to provide input back
into the game. DEFINITELY, you want HUD-evoked widgets to look more
SL-ish, and at the same time, you should allow SL to look more in-tune
with the world view. A fun option wold be to allow Windlight to set
options that affect the appearance of the client-side GUI for a vastly
enhanced immersive GUI.
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