[sldev] Re: New Viewer Shell Proposal

Lawson English lenglish5 at cox.net
Wed Aug 22 22:26:05 PDT 2007


Chance Unknown wrote:
> UI enhancements:
>
> 1. make the root window less cluttered. i actually want to see the
> things people create for us to view. SL is all about the visual, if i
> want chat, i can use IRC.
>
> 2. implement tear off windows that float outside the root window area.
> anywhere outside the root window area - like on a second monitor.
>
> 3. implement docking toolbars that can be positioned by the user.
> again, anywhere outside the root window area when floating and not
> docked - like on a second monitor.
>
> 4. implement widgets that are consistent so that it behaves uniformly
> for all uses. stop hacking up a widget to make it have a behaviour
> change that is specific for the single instance causing the widget to
> behave improperly in other places.
>
> 6. test it before you release it.
>
> 7. test it again before you release it.
>
> 8. dont change it just cuz you can. every time you change the design
> just cuz you can, it shoots handicap accessiblity macros to shit - my
> little double amputee complains. if you have to change it : document
> why - cuts down on "cuz i can"
>   

What is needed is WoW-level scriptability/mod-ability of the GUI. That 
way, user interface people can test as much as they want without 
rewriting things, and if users don't like it or have a sim/project 
specific GUI mod handy, they can change it just as easily.




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