[sldev] Re: New Viewer Shell Proposal
Nicholaz Beresford
nicholaz at blueflash.cc
Fri Aug 24 05:18:03 PDT 2007
Dale Glass wrote:
> On Wed, Aug 22, 2007 at 04:57:01PM -0700, Lawson English wrote:
>> Even (especially) those should present a SL-specific look-and-feel.
>> Immersian isn't just about building tools but about menus as well.
> I don't but this immersion argument.
>
> It's a poorly defined concept to start with, but to me, immersion in a
> virtual world means "as world-like as possible"
Well, to me there is a constant subtle/intuitive switching between
second and first life. Ideal immersion is if I forget there's someone
sitting on this (first) side of the screen.
As an example, an immersive version of the application crashing would
be to see the avatar fall into a coma and then wake up, that way I could
still forget it's just an application running and restarting (it's not
technically feasible, just an example).
For me every Windows UI button is out-world and makes my brain switch
to everything that is attached to the idea of "Windows GUI".
Even a rectangular inventory floater the way SL displays it now
to me is associated in-world. The lines there are associated with
items. A Windows window with a tree view is associated with files
on a hard disk. Hundreths of thousands of times I saw that type
of Window it was files/documents/applications and not items in a
different world. These are huge bags of associations attached to
graphical representations.
I understand that there are many users who don't care about immersion,
but to me there's even a different level of immersion if I run SL
in a window, a maximized window or full screen.
Nick
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