[sldev] jira for open source fonts to be bundled with SL client

Tateru Nino tateru.nino at gmail.com
Sat Aug 25 19:13:24 PDT 2007


An automated version-check-and-update? Poke the server for the latest
font/graphic/assets version - download and install if the local version
is absent or offer to do so if the local installation is not current.

Perhaps we can reduce the size of things by decoupling the assets from
the rest of the download. How often do those assets get updated?

SL - Farallon Greyskin wrote:
> While this is a good idea, a FULL UTF-8 character set font is like 30
> megs in size (Well 50% compressed but still significant) :/
>
> Not necessarily something that can easily be distributed with the
> client, at least not with the DL every single byte of the package for
> every update having to be re-downloaded every time like we are
> currently doing. :( Maybe someday when LL actually like has a disk or
> has a one time complete 60 meg DL and then merely needs to distribute
> smaller pieces to update the client in the future...
>
> Maybe have this as a separate one time DL or something instead of
> bundled with the client?
>
> Don't know... I definitely don.t want to see an extra 15-20 meg added
> to every update though! :D
>
> Farallon
>
>
>
>
> ----- Original Message ----- From: "Lawson English" <lenglish5 at cox.net>
> To: "Second Life Developer Mailing List" <SLDev at lists.secondlife.com>
> Sent: Saturday, August 25, 2007 3:31 PM
> Subject: [sldev] jira for open source fonts to be bundled with SL client
>
>
>> https://jira.secondlife.com/browse/VWR-2237
>>
>> The SL client should bundle a number of open source fonts in order to
>> normalize the international text issues
>>
>> Component/s:    Internationalization
>>
>> Right now, when the client attempts to draw characters with a
>> non-ASCII code, it is forced to grab some font that is installed on
>> the client's computer in order to supplement the existing ASCII chars
>> found in the SL default fonts. Different clients have different fonts
>> installed, so it is impossible to predict which characters will
>> appear in chat or llSetText. Additionally, when programmers attempt
>> to debug the client's UTF-8 handling, they must take into account the
>> uncertainty of which fonts are available on any given system, making
>> replication of bugs and test of of new features difficult, if not
>> impossible.
>>
>> The solution is easy: Linden Labs should distribute a set of open
>> source fonts to provide UTF-8 character support for
>> internationalization and specialty text graphics, such as those
>> listed here:
>>
>> http://www.unifont.org/fontguide/
>>
>>
>> This will put all SL citizens on the same footing, text-wise, make it
>> easier to use llSetText for international text and graphics, and make
>> debugging of international text issues much easier. Also, new
>> features for text-handling, either in chat/IM or some extension to
>> llSetText, can be added and tested much easier if a known set of
>> international/graphics characters is available on all systems. Adding
>> international support to the LSL editor will also become easier.
>>
>> http/svg on a prim or some other text-based extension to existing
>> texturing routines will be much easier to implement and test, as well.
>>
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-- 
Tateru Nino
http://dwellonit.blogspot.com/



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