[sldev] New viewer released with logging of the owners of speaking objects and their location

Dale Glass dale at daleglass.net
Fri Aug 31 14:34:00 PDT 2007


On Friday 31 August 2007 22:45:12 John Hurliman wrote:
> You wouldn't need to ship with a 1MB database since it could be fetched
> on the fly, and the Map API database would be the first place to look
> since you know it is 100% or 99.8% accurate. 
I'll probably ship the database anyway. It compresses pretty well, shouldn't 
need being regenerated often and can be reused for multiple releases without 
problems. The code is already written anyway, keeping it doesn't involve any 
effort.

> You still have to send the 
> packet to convert a UUID to a RegionHandle, but once you have the region
> handle the chance of finding a sim name is high enough that you can cut
> out all of the other fall-through steps and just report what is
> contained in there or "Unknown".
What other fallthrough steps? The only thing in the middle is 1 line of code, 
to update the cache when the user happens to be using the map:
gRegionNameCache.put(key, name);


> Fetching the whole map is the same 
> thing except that grabbing a javascript file does not hit any backend
> services like fetching the map does.
Fair enough, although the idea of parsing a javascript file gives me a really 
icky feeling :-P I'd rather have LLSD.

> Once this new CAPS Map API is 
> released it will become a solved issue though, no need to define any new
> simulator information requests since it is apparently already coming.
Well, that sounds nice, is it documented anywhere?
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