[sldev] How Asset server handles saving of scripts

Jason Giglio gigstaggart at gmail.com
Thu Dec 20 01:15:34 PST 2007


Erik Anderson wrote:
> You sure about this?  I always thought this was a caching issue, so a 
> sim can say "the UUID is one that I already have, and assets cannot be 
> modified, so no reason to ask for fresh content from the asset server".  
> The thing is, prims aren't affected by this "dirty write" system, why 
> just notecards and scripts?

It can be both.  Copy-on-Update has a lot of benefits, and caching is a 
big one.

-Jason


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