[sldev] How Asset server handles saving of scripts
Jason Giglio
gigstaggart at gmail.com
Thu Dec 20 01:15:34 PST 2007
Erik Anderson wrote:
> You sure about this? I always thought this was a caching issue, so a
> sim can say "the UUID is one that I already have, and assets cannot be
> modified, so no reason to ask for fresh content from the asset server".
> The thing is, prims aren't affected by this "dirty write" system, why
> just notecards and scripts?
It can be both. Copy-on-Update has a lot of benefits, and caching is a
big one.
-Jason
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