[sldev] How Asset server handles saving of scripts
Hamncheese
me at hamncheeseomlet.com
Thu Dec 20 13:16:31 PST 2007
But what is the code at LLPreviewLSL::uploadAssetViaCaps? Isn't that
HTTPClient::Post?
----- Original Message -----
From: "Donovan Preston" <donovan at lindenlab.com>
To: "John Hurliman" <jhurliman at wsu.edu>
Cc: <sldev at lists.secondlife.com>
Sent: Thursday, December 20, 2007 2:31 PM
Subject: Re: [sldev] How Asset server handles saving of scripts
>
> On Dec 20, 2007, at 10:11 AM, John Hurliman wrote:
>
>> It should also be pushing the script binary using the same Xfer (UDP)
>> system IIRC. Pretty sure the only uploads that are using CAPS right now
>> are textures and this seems to confirm it.
>
> Server-side script compilation, which uses a capability to upload, has
> been done for a year now, but it's in Branch_MONO. So hopefully it'll be
> on agni sometime in 2008... :-)
>
> Donovan
>
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