[sldev] [VWR] Compiling WindLight on MacOS
Barney Boomslang
bboomslang at googlemail.com
Tue Dec 25 10:54:56 PST 2007
Thanks folks, that helped me to finally get a nicholaz build of windlight
going on the mac :) will upload it to my server soon, just giving it a test
twirl now.
bye, Barney
On Dec 25, 2007 5:32 PM, Nicholaz Beresford <nicholaz at blueflash.cc> wrote:
>
> Hi!
>
> My files up there already had minor modifications (including
> with "glh/" or "gl/" and also one MSVC warning fixed) so I just
> added Alissa's #ifdef to the ZIP file on my server.
>
> If anyone else finds something that needs tweaked for a good
> compile, please let me know.
>
>
>
> Nick
>
>
> Alissa Sabre wrote:
> > Has anybody tried compiling WindLight viewer on MacOS?
> >
> > I grabbed and compiled the FL-1.18.6.76116 source on MacOS X
> > (10.4.11). The first try failed because glh/glh_linear.h and
> > glh/glh_convenience.h were not found. So, I went to the Nick's site
> > and downloaded http://www.blueflash.cc/users/nicholaz/~libs/glh.zip
> >
> > Then, I got an error message that says GL/gl.h : No such file or
> > directory in glh_convenience.h. Well, on MacOS (or xcode I should
> > say), gl.h is under OpenGL directory but GL, so it must be included as
> > <OpenGL/gl.h>. I edited the file as follows:
> >
> > #if LL_DARWIN
> > #include <OpenGL/gl.h>
> > #else
> > #include <GL/gl.h>
> > #endif
> >
> > The problem here is, that the include <GL/gl.h> is in
> > glh_convenience.h, and the comment in glh_convenience.h says "glh is
> > platform independent". Also, the file has NVIDIA copyright. I have a
> > feeling that I should not put SL specific LL_DARWIN or any other
> > platform-specific macro/#if's there.
> >
> > What should I do? What Lindens are doing?
> >
> > Any idea?
> >
> > # I hope Soft makes source QA on WindLight next time...
> >
> > Alissa Sabre
> > --------------------------------------
> > New Design Yahoo! JAPAN 2008/01/01
> > http://pr.mail.yahoo.co.jp/newdesign/
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