[sldev] Rendering

Eric Maslowski emaslows at umich.edu
Fri Feb 2 06:55:40 PST 2007

Hi Mark,
  Unfortunately, I don't have any documents (or know of any) that go into
this, but we've found that the majority of the work is done in "pipeline",
"viewerDisplay", "viewerCamera."

If you find a comprehensive document which goes over the rendering pipeline,
I would be highly interested as well.



Eric Maslowski
Research Computer Specialist
University of Michigan 3D Lab

Autodesk 3D Studio Max Certified Trainer

email:  emaslows at umich.edu
office: 734-615-9699
mobile: 734-730-9904

-----Original Message-----
From: sldev-bounces at lists.secondlife.com
[mailto:sldev-bounces at lists.secondlife.com] On Behalf Of Mark Wagner
Sent: Thursday, February 01, 2007 23:04
To: Second Life Developer Mailing List
Subject: [sldev] Rendering

Is there a document somewhere describing how the client handles
drawing the world?  Things like where it stores the scene model, how
it updates it, and how objects are turned into OpenGL primitives?

Carnildo Greenacre
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