[sldev] Rendering
Eric Maslowski
emaslows at umich.edu
Fri Feb 2 06:55:40 PST 2007
Hi Mark,
Unfortunately, I don't have any documents (or know of any) that go into
this, but we've found that the majority of the work is done in "pipeline",
"viewerDisplay", "viewerCamera."
If you find a comprehensive document which goes over the rendering pipeline,
I would be highly interested as well.
Cheers
E.
---
Eric Maslowski
Research Computer Specialist
University of Michigan 3D Lab
Autodesk 3D Studio Max Certified Trainer
email: emaslows at umich.edu
office: 734-615-9699
mobile: 734-730-9904
-----Original Message-----
From: sldev-bounces at lists.secondlife.com
[mailto:sldev-bounces at lists.secondlife.com] On Behalf Of Mark Wagner
Sent: Thursday, February 01, 2007 23:04
To: Second Life Developer Mailing List
Subject: [sldev] Rendering
Is there a document somewhere describing how the client handles
drawing the world? Things like where it stores the scene model, how
it updates it, and how objects are turned into OpenGL primitives?
--
Mark
Carnildo Greenacre
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