[sldev] Useful in-world services performed by a "headless" client?

Jesse Nesbitt mindtriggerz at gmail.com
Mon Feb 19 09:52:17 PST 2007


There seems to already that kind of framework in the client, under
Debug > Recorder, it just may need a little souping up.

On 2/19/07, Metal Wheaties <metalwheaties at gmail.com> wrote:
> OK, so what about a HEADFUL client that has scripted capabilities?  A user
> use this for various repetitive operations - for example a sequence of prim
> create/enclosure operations for boxing up a finished product for a builder,
> or setting protections properly for sale, etc.
>
> I agree the services idea is a good use for libsecondlife.  I will check
> that out too.
>
> Thanks.
>
> On 2/19/07, Jesse Nesbitt < mindtriggerz at gmail.com> wrote:
> > Headless clients, AKA bots, are more of the territory of
> > libsecondlife, and would probably be more suitable for the task (as it
> > can use any .NET library with minimal effort)
> > http://libsecondlife.org/
> >
> > On 2/19/07, Metal Wheaties < metalwheaties at gmail.com> wrote:
> > > Hi.  New to this list.
> > >
> > > Has anyone thought of making a headless version of the SL client
> software
> > > that a specially made account (avatar name) could use to make a scripted
> > > CLIENT to provide special scripted in-world services?
> > >
> > > For example, an avatar you give textures to (as inventory drop) that
> could
> > > modify them in some way (e.g., something simple like colorizing them)
> and
> > > give them back to you.
> > >
> > > There should be no reason why you couldn't add a python scripting engine
> to
> > > the client to allow one to drop on such a pseudo-avatar - for example -
> > > objects containing python scripts in their inventory.  These scripts
> could
> > > do pretty much ANYTHING you can do with the UI given proper hooks in the
> > > client.
> > >
> > > You could also register such a service as an XML entity to provide
> services
> > > via the web interfaces from scripted objects in-world as well.
> > >
> > > --
> > > If you believe you are largely the sum of your experiences, you should
> > > choose experiences that make you who you want to become.
> >
> >
> > --
> > --Jesse
> >
>
>


-- 
--Jesse


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