[sldev] Re: Plugin architecture
Ben Byer
sldev at bushing.mm.st
Thu Feb 22 01:23:21 PST 2007
On Feb 21, 2007, at 11:40 PM, Soft Noel wrote:
> On Wed, February 21, 2007 9:32 pm, John Hurliman wrote:
>> Ben Byer wrote:
>>>> [...] and LL-triggered plugin invalidation possible.
>>>
>>> Whoa. Everyone, raise your hand if you think this is a good idea.
>>>
>>> -b
>>
>> That's the most plausible idea since DRM!
>
> Scenario: Non-malicious plugin Foo v0.9 has a design defect causing a
> hundred users to hammer Userserver with large packets and kill IMs for
> everyone. LL says "All Foo v0.9, please unload/refrain from loading."
Scenario: I find a bug in your remote-kill-switch and use it to turn
off your plugins, randomly, as a fun joke. Ha ha!
(Can you name any software, at all, that has similar functionality?)
Alternate solution to above scenario:
LL notices excessive load on server and starts scrutinizing server
stats. Noticing a increase in network traffic, they somehow manage
to divine that it's being caused by "large packets". They run a
packet sniffer, see that these large packets are IMs, and probably
deduce that they are being automatically sent. Somehow they figure
out that it is a plugin, and which plugin it is, and which users are
causing problems. They then
A. send out the "All Foo v0.9 die die die" message, or
B. temp-ban those users with a "reason message" of "You have a plugin
that is malfunctioning and disrupting our service; please uninstall
it." Hell, you could just point them at a "special" TOS. Then, they
could go find the coder that isn't bounds-checking packets, slap him/
her on the wrists, and we could all be on our merry way.
<blunt>
I'm noticing a trend here. Plugin systems are difficult to design in
new products; they're even more difficult to integrate into large,
complicated, multiplatform code bases with a wide range of users with
a wide range of needs. We have an abundance of people who want to
help influence the plugin system, and a dearth of people who are in a
position to actually write code to make it happen. Instead, it seems
like people are dredging up unlikely hypotheticals just to have
something to talk about :(
</blunt>
More information about the SLDev
mailing list