[sldev] Lip-sync
Mike Monkowski
monkowsk at watson.ibm.com
Tue Feb 27 08:09:58 PST 2007
Mike Monkowski wrote:
> I've just started looking at the audio parts of SecondLife, but I see
> that it uses FMOD 3.7.4 for streaming audio, although I don't imagine
> that includes voice. It's not clear what's going on there. Will it be
> converted to FMOD Ex 4? (see http://www.fmod.org/ ) Will it rely on
> ViVox for voice? (see http://www.vivox.com/millionmins.html )
Well, I think I got my answer in a C|NET article today:
http://news.com.com/Integrated+voice+coming+to+Second+Life/2100-1043_3-6162410.html?tag=nefd.top
Some excerpts:
> Next week, Second Life publisher Linden Lab plans to unveil a small beta trial in which,
> for the first time, people will have access to integrated voice chat.
>
> The company plans to launch the beta for all users by the end of March, it said.
> "We've been working on this for quite a while," said Joe Miller, Linden Lab's vice
> president of platform and technology development. "I think there was
some skepticism
> that we'd be putting something out this soon. It's been in the works
for 8 to 10 months
> in earnest. Voice has been viewed as a key missing piece to the
overall solution."
> The technology is being provided by two Linden Lab partners: Vivox and DiamondWare.
So now my question is: I've been looking at the SL releases. Is this
code in the First Look source release now?
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