[sldev] Blurry avatar on own build

Björn Keil abgrund at silberdrache.net
Fri Jan 12 06:10:50 PST 2007


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Hello,

I am still having slight problems with using viewers I compiled locally:
My own avatar becomes blurry. It looks as though the textures work baked
from half downloaded clothes. Other characters are not affected,prims
and the environment look normal.

Going into "edit appearance" mode forces the client to show all textures
clear. Leaving it again lets all textures become blurry at once again.
Doing "rebake texture" while in "Edit Appearance" mode makes the avatar
have good looking sharp textured, but the sharp textures are then
replaced by blurry ones, one by one after a minute or so.

The only adjustment I've made is modifying SLConstruct in a way to use
"-march=athlon-xp " as a compiler flag. That should be a safe option if
one actually uses on AthlonXP processor, even though some mathematical
and graphical stuff might be compiled into completely different code,
using 3DNOW! or anything it wouldn't have used before. I guess the
problem is rather that the libraries provided in slviewer-linux-libs
file are not 100% identical to the ones provided with the precompiled
viewer...

If anyone knows, where in this code assembling of clothing and skin
textures into an avatar appearance is made, and how it behaves using
incomplete images for that purpose let me know or if anyone has similiar
problems... I still don't quite find my way in this code...

Thanks
Björn

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