[sldev] Support for PNG images available...
Jesse Malthus
JesseMalthus at gmail.com
Mon Jan 22 16:08:44 PST 2007
((Frans, you meant to send this to the list, not just me :D Forwarding
and responding))
I suppose that there will be some magic "Make Power of 2" code before
the renderer :D
On 1/22/07, Frans <mrfrans at gmail.com> wrote:
> Phoenix, are you talking here about html on a prim. Or really getting the
> textures independed of that straight from a website. And if so, how are you
> going to tackle the problem that the renderer expects textures of a power of
> 2. And if i'm not mistaken, graphics cards don't like odd dimensions either.
>
>
> On 1/23/07, Jesse Malthus <JesseMalthus at gmail.com> wrote:
> > One would think that once Textures over SimCaps is in place that it
> > would be trivial to point to textures on other http servers...
> >
> > On 1/22/07, Mathew Frank <mathew at lifeart.net.au > wrote:
> > > Phoenix,
> > > That's FANTASTIC - it will open things up SO much in terms of
> > > flexibility - and doing some HEAVY things without taxing SL servers at
> > > all.
> > >
> > > How soon would it be for prims to access external web servers for
> > > textures, roughly? 1 month or 6?
> > >
> > > Cheers,
> > > Mathew
> > >
> > >
> > > Phoenix wrote:
> > > > It should be noted that PNG files will soon not be accepted as
> > > > textures, and we are unlikely to directly incorporate PNG support into
> > > > the asset system. We are looking toward making it possible for prims
> > > > to reference external websites for texture information, which is where
> > > > PNG textures would start to come into play.
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> >
> >
> > --
> > --Jesse
> >
> >
> > --
> > --Jesse
> > _______________________________________________
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>
>
>
> --
> RL: Jeroen Frans
> SL: Frans Charming
> http://www.fransinnovations.com
> http://secondslog.blogspot.com
--
--Jesse
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