[sldev] Bandwidth requirements
David Baker
david_baker at iinet.net.au
Mon Jan 22 13:52:58 PST 2007
Hi all,
I have been looking at the open source codebase with an eye to seeing what can be done to reduce the bandwidth requirements of the client - both from the client's perspective and from LL's perspective. My general thoughts on this have been that the client would benefit from:
1) a caching system that actually works - if SL can take 1GB of my hard drive to cache things it downloads, how come when I log out of SL and immediately log back in in the same place everything has gone grey?
2) the ability to share assets on a peer-to-peer basis - which should hopefully reduce loads on LL servers (possibly allowing them to support mroe avatars per simulator), improve load times for those of us in far-flung places and potentially permit the favoring of data from other users sharing an ISP.
My motivation in this is that, as an Australian, I am on a capped data Internet plan and when you only have 20GB/month available to you the fact that SL likes to use 200-250MB/hour gets quite limiting. Anything that can be done to reduce this would definitely improve take-up in Australia (and remove my temptation to upgrade to a $130/month plan).
Has anyone else been looking at this? Care to compare notes?
Regards,
David
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