[sldev] Support for PNG images available...
Peekay Semyorka
peekay at targetomega.com
Mon Jan 22 16:48:58 PST 2007
Hi Phoenix can you elaborate what you mean by "PNG files will soon not be
accepted as textures" ?
Currently, all texture uploads (bmp, tga, jpg, etc.) are first encoded
into an internal raw image format, then compressed as j2c, then sent to
the asset server. The PNG patches work the same way.
So from an asset server perspective, aren't all textures j2c anyway? I'm
curious to know how the asset server could possibly "know" that the image
was originally PNG (as opposed to, say, TGA), and not accept it.
Thanks for your insight,
-peekay
> It should be noted that PNG files will soon not be accepted as
> textures, and we are unlikely to directly incorporate PNG support
> into the asset system. We are looking toward making it possible for
> prims to reference external websites for texture information, which
> is where PNG textures would start to come into play.
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