[sldev] Re: Texture bugs.
Phoenix
phoenix at secondlife.com
Tue Jan 23 09:02:18 PST 2007
On 2007 Jan 22, at 21:11, Argent Stonecutter wrote:
>> Hi Phoenix can you elaborate what you mean by "PNG files will soon
>> not be
>> accepted as textures" ?
>>
>> Currently, all texture uploads (bmp, tga, jpg, etc.) are first
>> encoded
>> into an internal raw image format, then compressed as j2c, then
>> sent to
>> the asset server. The PNG patches work the same way.
>>
>> So from an asset server perspective, aren't all textures j2c
>> anyway? I'm
>> curious to know how the asset server could possibly "know" that
>> the image
>> was originally PNG (as opposed to, say, TGA), and not accept it.
>
> Yes, that was what I was wondering too.
I misread the original post. My bad. I read it as support for PNG
textures not support for loading PNG images and hooking that into the
asset upload pipeline. I take back all hesitation originally
broadcast and will take a look at integrating this.
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