[sldev] Re: Lookup Tables and Texture Bugs

Gigs Taggart gigstaggart at gmail.com
Thu Jan 25 14:09:11 PST 2007


Grr... Why doesn't reply reply to the list??

---------- Forwarded message ----------
From: Gigs Taggart <gigstaggart at gmail.com>
Date: Jan 25, 2007 5:08 PM
Subject: Re: [sldev] Lookup Tables and Texture Bugs
To: Rob Flickenger <rob at hackerfriendly.com>



> If SL ever expects to transition from a service to a platform, it
> will have to confront this problem sooner or later, because it
> doesn't just affect dynamic textures.  Any peer-to-peer service that
> is likely to be implemented in the open source client (VoIP, file
> sharing, direct chat, and eventually users hosting their own sims)
> will have precisely these same issues.
>
> Personally, I think it's the user's responsibility to protect their
> own communications (assuming it's important to them) and I have no
> sympathy for people who "need" to hide behind alts yet don't
> understand the technical issues.  Update the ToS to mention that your
> IP is revealed in certain circumstances, let's implement these
> features, and move on.



Yes, exactly.  We need to think big picture here.  The sooner people realize
that IP addresses aren't private information, the better.

It was bad enough that LL didn't make it clear to people that the DRM didn't
work on anything but scripts.  Giving people a false sense of security is a
terrible thing!  People shouldn't have an expectation that their IP won't be
exposed.  The more effort we put into providing that illusion, the more
paralysed SL becomes as a platform.

There are whole classes of features here that we would be throwing out the
window if we start down the road that IPs should be private.
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