[sldev] Re: Lookup Tables and Texture Bugs

Gigs Taggart gigstaggart at gmail.com
Thu Jan 25 15:09:10 PST 2007


On 1/25/07, Zack Geers <kunnis at gmail.com> wrote:
>
> There is a certin amount of Privacy that users expect.  We shouldn't do
> anything that moves away from their current set of expectiatons.
>


If they are unrealistic in terms of where SL is heading, then we do need to
change them.  Put people's IP on their profile and add llGetAgentIP(key).
Then it's a non-issue.  The benefit for combatting griefers would be
immense, and people get their expectations adjusted.

IP's don't matter, it's the associations between accounts that do.  I feel
> we should start this conversation by actually figuring out what our
> requirements are.
>
> 1) What level of privacy should users expect?  If it's too high, then
> you'll never get any features.  If it's too low, then there will be all
> sorts of things like focused marketing, spyware like prims, association of
> alts.
>

You could already do focused marketing and spyware like prims based on agent
key.  It hasn't been a problem.  It won't be any more of a problem if IPs
were easier to get.  The only issue here is association of alts.


I bet for example, LL employees have their own private accounts so they
> won't get pestered constantly.  I doubt they will want it well known who
> their alts are.  There are also some famous people that play, and they would
> be major targets.  Right now you have to go onto someone's land to even be
> prompted for a stream download, and even that is not guarenteeded to happen,
> only if the user starts the media are they even exposed.
>


That's not true, a script can start the stream whenever it wants to.


Plus a good bit of cross corliation, and you'll learn what everybody's IP
> address is.  If you now ABC downloaded the image when they were near you,
> then you wait for one person to leave, and switch the texture, you then know
> who one of the people is.  Repeat a bunch, and you easily map out a lot of
> IP addresses.
>

It would not be trivial to mine this data in a reliable way.  The more busy
the place is, the less certain you are of who is who.  It would take a
coordinated effort and a lot of data mining to narrow down the possibilities
to 1.



> I think that prompting the user is NOT the way to go.   Popups are
> horrible UI design, and users blindly click through popups.  Yes, they are
> stupid for blindly clicking through popups, but it doesn't matter, that's
> what they do, don't say they shouldn't, we're talking about reality, not
> what it should be like, we have no control over how users act.  You can't
> change the world, you have to work with it.  They confuse users, and will
> only make the game harder to play.  What do you think it's going to be like
> when everyone has a dynamic image on their shirt, and you walk into a
> populated area and get hit by 30 popups?
>


I agree about the popups being a silly idea.  You calling SL a game shows
off a bias though.  This is a platform, and the expectations of privacy
should reflect that.
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