[sldev] Re: Texture Bugs

Argent Stonecutter secret.argent at gmail.com
Thu Jan 25 15:41:39 PST 2007


> I think that prompting the user is NOT the way to go.   Popups are  
> horrible
> UI design, and users blindly click through popups.

I agree, popups should be minimized. The scheme that I suggested  
would minimize them: you would ONLY get one (a) the first time you  
attached a HUD by a creator or accessing a website that you hadn't  
used before, or (b) if you explicitly selected prompting for third- 
party textures.

> What do you think it's going to be like when everyone has a
> dynamic image on their shirt, and you walk into a populated area  
> and get hit
> by 30 popups?

That wouldn't happen: there's been no suggesting that they're  
planning on allowing this for clothing textures; and the way clothing  
textures work it's extremely unlikely that they could.

> For http images hosted on a texture, what about making it so that the
> textures are fetched by LL, and hosted on their servers?

That would massively increase the bandwidth costs, reduce LL's  
indirect income from texture uploads, and slow down dynamic image  
generation enormously.

> What I'd sorta like to see is to be able to create an image
> programicaly through LSL,

That's what my llRenderText and texture layers proposals on the  
forums are all about... except they would be efficiently done on the  
client in realtime, not done on some overloaded server and downloaded  
as bulky bitmaps.



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