[sldev] Dynamic Texturing in General.
Strife Onizuka
blindwanderer at gmail.com
Thu Jan 25 16:27:22 PST 2007
You're reading to deeply into things. We want both.
On 1/25/07, Jason Giglio <gigstaggart at gmail.com> wrote:
>
> Argent Stonecutter wrote:
> >
> >> What I'd sorta like to see is to be able to create an image
> >> programicaly through LSL,
> >
> > That's what my llRenderText and texture layers proposals on the forums
> > are all about... except they would be efficiently done on the client in
> > realtime, not done on some overloaded server and downloaded as bulky
> > bitmaps.
>
> So the truth comes out. You don't want this because you think it takes
> the wind out of programmatic textures. That's why you want to bring up
> all this nonsense about white/black listing and crazy UI work, when
> simple solutions like global on/off and proxy options are plenty.
>
> Why didn't you just say this all along so we could have a reasonable
> discussion about it?
>
> Programmatic texture generation and dynamic web textures are not
> mutually exclusive.
>
> If I had to choose between web textures and programmatic textures with
> full vector rendering on a face, I'd choose the latter in a second.
> Hands down, programmatic vector rendering on a face is a far superior
> solution for everything except displaying actual dynamic external raster
> image data.
>
> I'd like to see both of them implemented. Dynamic web textures are
> something that are a lot more easily implemented, are sorely needed, and
> would solve a huge subset of problems and open a lot of doors, and it
> could all happen in a month or less!
>
> Programmatic texture generation is more difficult to implement, solves a
> different subset of problems with some overlap, and is still highly
> desirable even if we had web textures (no need to maintain a web server
> forever just to keep your products working).
>
> I think there is an important place for both features. There is no
> reason web textures can't be a step toward fully dynamic
> programmatically defined textures.
>
> -Jason
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