[sldev] Opening the server source?
Mike Monkowski
monkowsk at watson.ibm.com
Mon Jul 2 17:09:54 PDT 2007
Adam Frisby wrote:
> In terms of scripting / physics engines - you still need to be able to
> upload and compile, and once you are allowing that, you open a big can
> of worms with security, doing it without opening that would be a very
> interesting challenge.
I understand that scripts could be visible to the private sims, but
they're just assets served up by another server. If you don't want your
scripts sent to private sims, it would be just as easy as making them
non-editable now. Just another flag in a database.
The upload part I don't understand, though. You would upload through
the LL transaction server, not the physics/scripting server. The
physics/scripting server would also get the objects through the LL
transaction server. The viewer would in turn receive objects from the
physics/scripting server. Presumably, the server would have a local
cache, so the viewer wouldn't see the fetch lag for objects that are
resident to the sim.
Mike
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