[sldev] Opening the server source?
Dzonatas
dzonatas at dzonux.net
Tue Jul 3 10:01:40 PDT 2007
LOL not even. It can be completely transparent, if desired, all in SL.
Just like Mono enabled sims, it would be limited to those, however.
One feature I've had built-in to Atomatrix from the start is the ability
to compile on-the-fly (or just-in-time). A simple flag that an LSL
script is compilable and validated is all that is needed to effectively
handle on-the-fly compilation. It validation tracking is needed, we
could add resources to track origination of the validator, like a PGP stamp.
This is a very useful tool. For example, lets say I want to take a
script compiled in LSL, to a sim that uses Mono and use it there. It
would recompile when it arrives at that sim.
Same thing for the event to take that Mono-compiled LSL script or to a
sim that uses Atomatrix. When it arrives, it gets recompiled.
That way each sim can easily use the best local implementation and not
worry about foreign compilations.
=)
Chance Unknown wrote:
> So are you suggesting we need visual studio to script our prims now?
> Um no thanks, ill stick with SL.
>
> On 7/3/07, *Dzonatas* < dzonatas at dzonux.net
> <mailto:dzonatas at dzonux.net>> wrote:
>
> Adam Frisby wrote:
> > Argent Stonecutter wrote:
> >> IN fact you've got an LSL to Mono compiler on your disk right now.
> >
> > We do? I thought LL were keeping that internal since it's
> > simulator-only stuff?
> >
>
> Kewl! I could make a LSL to Atomatrix compiler.
>
> Mono/.NET and Sun's Java are nice, but they fall short of the more
> advanced object-orientated systems. Mono/.NET and Java are more of a
> object-oriented program language rather than an object-orientated
> program environment.
>
> --
> Power to Change the Void
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Power to Change the Void
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