[sldev] Opening the server source?

Argent Stonecutter secret.argent at gmail.com
Tue Jul 3 12:16:11 PDT 2007


> This is a very useful tool. For example, lets say I want to take a  
> script compiled in LSL, to a sim that uses Mono and use it there.  
> It would recompile when it arrives at that sim.

So all the local variables and script state would get thrown away?

And people thought sim border crossing and teleports were slow now.



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