[sldev] P2P Web Textures now in demand to enable lossless image
downloads to viewer
Dzonatas
dzonatas at dzonux.net
Fri Jul 6 19:07:38 PDT 2007
In order to improve the quality of textures without an increase in cost
on the sims, we need to use P2P Web textures.
Steps required*:
1. A mod in the viewer that enables lossless compression for image uploads.
2. A mod on the sim server to *prevent* image downloads of those images
that have greater quality than lossy formats. (This would only be a
prevention, not to disable the ability completely.)
3. If the extra prim parameter
(https://jira.secondlife.com/browse/SVC-350) can't be used for this, a
mod in the sim to support viewer redirection to a torrent tracker. (not
the entire http address)
4. A mod in the viewer to support P2P torrents.
5. An external site to host the default torrents, and a fallback to
collect data from the sim for images that are not stored on the host or
found over DHT. (This may override the prevention in #2.)
6. A mod in a viewer to try to download all textures via the P2P method
*first* from the tracker(s) found in #3, or a possible default list of
trackers if the prim parameter doesn't redirect, before it fallbacks to
get the texture from the sim itself.
7. If the viewer is not privilege to override the prim parameter (in
#3), then "missing texture" texture is displayed on the attempt to
download when it can't find the texture via P2P trackers.
8. A special login account status (like a daemon) that allows trackers
to login SL to request/download textures normally that would be
prevented from download by a regular viewer account.
*NOTE: These are just basic steps involved subject to change.
--
Power to Change the Void
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