[sldev] P2P/Squid Web Textures: Enabling Greater Quality Images - draft 2

dale at daleglass.net dale at daleglass.net
Sat Jul 7 07:33:59 PDT 2007


On Sat, Jul 07, 2007 at 07:12:09AM -0700, Dzonatas wrote:
> First, let me reply to a few questions in summary here:
> 
> * Image Quality
> On a questions about image quality comparisons, this is highly 
> noticeable with sculpties that have the slightest artifact of 
> difference. Higher quality images are not just about visible textures 
> that go on the face a prim.
But scuplties use really tiny textures. You could simply get LL to make
an exception for 64x64 textures. At 16 bit color, uncompressed, that's
just 8K. You could not compress it at all.

I don't think BitTorrent, or nearly any other P2P system for that matter
will work well for files that small. You'll probably have more protocol
overhead than data transferred.

Other than sculpties, I'd say pretty much everything looks almost as
good as possible.
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